Author Topic: Exclude backplate from tonemapping?  (Read 919 times)

2021-03-11, 10:10:05


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Hoping there's a way to achieve this. I want to use a backplate for a composition (Using Direct Visibility override in Scene environment settings).
But if I use tonemapping to clamp the highlights or increase the exposure in my render - then it effects the backplate too.

Is there a way of excluding the backplate from these adjustments?


2021-03-11, 11:46:33
Reply #1


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Hi, this sounds like a job for the Corona Tone Mapping shader. This article is for Max but the same applies to C4D.
Bengamin Jerrems l
Chaos Corona Support Representative l contact us