I am updating a project i built last year:
In the Bump channel I had a normal map (from Poliigon) inserted via the Corona Normal shader and scaled via the projector shader.
Everything worked fine. But when I have come to update the project and re-build the material it's not working properly.
The normal map looks inverted and the projector is not effecting the scaling.
If I remove the normal texture from the corona normal shader and plug it directly into the bump map via the projector, everything works as normal. So it seems to be a fault with the Corona Normal shader.
See screengrab for clarification. Any idea of a fix? Or is the Corona Normal shader now redundant?