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Messages - steppes

Pages: 1 [2] 3 4 ... 6
16
Corona Academy / Re: Cannot access the videos
« on: 2023-11-01, 10:03:01 »
almost the same here...

17
[C4D] Bug Reporting / Re: region render in animation
« on: 2023-08-08, 10:23:35 »
newest corona, newest c4d on win11...

18
[C4D] Bug Reporting / region render in animation
« on: 2023-08-08, 08:52:40 »
Hi all!

Corona 10 forgets the selected region of the regionrender every frame while rendering an animation.

19
send to c4d is still not working in Corona 10 in C4d 2023.2.2. Please fix this!

It workes, when using it while the Renderer is running, but I need to stop the render before sending to c4d, because of the bloom and glare, which will not be calculated, while rendering.

I need to use the send to c4d-feature, when I see, that the render is good enough, but due to the settings corona wants to continue...

Thanks

20
I used this method for my current project, but I mentioned that the rendertime increases significantly.

In standard (shadow catcher is always solid) and no tag on the sky the rendertime is about 1 minute
with shadow catcher in compostiting mode, the rendertime is about 5 minutes
with shadow catcher in compostiting mode, an rendertag on the sky the rendertime is about 12 minutes

BTW does the beautypass look pretty strange. Is this intended? (Corona 10)


21
here are mine.

when I use converted proxy everything is fine.
when I use proxy as downloaded, the pattern is just not textured

22
H all!

When I use the new enmesh-patterns ans assign materials, the pattern is rendered in white - no materials. Only if I convert the proxy object to mesh I can see the materials.

What can I do?

23
Any news here?

24
Hehe!

No, I know how to use a b/w picture in opacity 😜

What I meant was how to use ONE picture with RGB and Alpha Information (f.e. PNG) in color slot (RGB) and in opacity (alpha).

But I figured it out! It’s about the alpha output in the bitmapshader… never used this before🤪.

Thank you!

25
[C4D] I need help! / How to load opacity from Alphachannel
« on: 2023-05-17, 09:07:55 »
Hi all,

Cinema 4D native material identifies an images alphachannel, when placed in the textureslot in the Alpha-Section of the material.

How can I achieve this in Corona materials? When loading an image with alpha channel (RGBA) into opacity I get the opacity of the RGB not of the A.

Thanks for help!

steppes

26
[C4D] Feature Requests / Re: OSL SHADER...long time waiting
« on: 2023-05-16, 14:24:42 »
come on:

OSL!

27
[C4D] I need help! / Re: How to use...
« on: 2023-03-24, 10:28:21 »
@romullus

no, there is specific reason. First I dindn't knew how these colorfour Textures work - now I figured it out and know how to handle them. Either separating in PS or via Shaders as Lollolo mentioned... But these maps seem to be the new hot S***.

Thanks fpr help

28
[C4D] I need help! / Re: How to use...
« on: 2023-03-24, 09:10:58 »
I figured out, that this one colourfull map contains AO, metallic and gloss in RGB chanels. In Photoshop one can build his own maps... Or can we seperate the RGB chanels via a shader in Corona?

29
[C4D] I need help! / Re: How to use...
« on: 2023-03-24, 08:51:43 »
for example:

https://polyhaven.com/a/dartboard

click on the burger menu right near the purple dornload button.

These maps seem to contain several information and I think they come from UE and/or unity.

30
[C4D] Feature Requests / Re: Normal Maps - which dircection
« on: 2023-03-24, 08:28:21 »
ok, thanks!

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