Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Philw

Pages: [1] 2 3 ... 19
1
We’ve all suspected there’s something going on with the Apple Silicon implementation…would be good to get to the bottom of it. Maybe it’s the Apple Silicon port of the Embree raytracing libraries, the “clever” memory management, bitmap processing libraries or just something weird… who knows?

2
As @masterzone says - that error is usually a missing plugin on the TR client.

I think the advantages of adding a 4x slower machine (+ network overhead) might make it borderline pointless though. I guess you may see advantages on some very large, long render jobs.

3
[C4D] Daily Builds / Re: Fast loading now...
« on: 2024-06-26, 13:44:02 »
Hasn't the forum been full of C4D bitmap shader vs Corona Bitmap Shader issues over the last year? It seems to have been.

4
[C4D] Daily Builds / Re: V12 RC1 - New VFB UI / UX
« on: 2024-06-25, 13:36:49 »
I'm pretty much liking the new VFB - mostly now we can dock it in C4D (a long requested feature).

I had hoped the other annoying feature would have gone away - the dropdowns on the render button. It has always been probelmatic - especially when the machine is under heavy load - if even slightly unresponsive the wrong menu item can be easily selected. It would be MUCH better to just have all those buttons separated out - especially now there is all that space on the left with the other icons.

5
NDAs here too. That's what happens to me. I've got multiple layers of materials that have bitmap masks - so guessing its maybe something to do with bitmap linking... my masks get lost and I have to reconnect them.

6
This has always happened to me with layer materials.

7
I honestly would say those results aren't bad - a 12 core pretty much head to head with an 18 core machine does show some modern gains as clock speeds aren't massively different on the new stuff.

8
Just sheer number of cores on the cpu - so best of both worlds… in theory, of course!

9
This is why I’m holding out for an m3 ultra studio. Should have 32 cores….  Plus raytracing hardware on the GPU for my Redshift life.

10
@BigAl3D Interested if its the C4D Bitmap vs Corona Bitmap factor?

11
[C4D] I need help! / Re: Triplanar clarification
« on: 2023-12-19, 19:44:56 »
As usual I’m suffering from documentation blindness and stupidity!

Thank you

12
[C4D] I need help! / Re: Triplanar clarification
« on: 2023-12-19, 18:03:19 »
…and a mapping randomizer is supported?

13
[C4D] I need help! / Re: Triplanar clarification
« on: 2023-12-19, 13:58:40 »
Thank you.

Yes - I'd looked through the docs - and the actual C4D mapping isn't mentioned so I thought it best to ask.

Cheers!

14
[C4D] I need help! / Triplanar clarification
« on: 2023-12-19, 12:57:41 »
Hi all - can I just get a C4D Triplanar shader clarification? On an object that doesn't have valid UV mapping (e.g. imported CAD) - should my mapping be set to cubic for the results of triplanar to be seen?

Thanks

15
If I copy an object with a layer material to a new file - the layers break and need reconnecting to the master material. Should this work? Am i being an idiot? Cheers

Pages: [1] 2 3 ... 19