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Messages - aler

Pages: 1 ... 9 10 [11] 12
151
Sorry, I not an specialist in the creation of videos and for me this is a problem.
I guessing that maybe it's just me, because the operating system and C4D are old. This problem does not think it is very critical, because OpenGL can simply be omitted.

152
In Corona 5 liked the new Corona Sky: many functions, conveniently, Physical Sky is now visible in viewport. But in HDRI mode there's no Viewport Preview Size option for texture. Probably this omission and it would be nice to add this option.
Screenshot 1 - old variant and HDRI appointed on Sky object.
Screenshot 2 - HDRI mode, in viewport this "Cubism" style?... :(

153
[C4D] Bug Reporting / Corona 5: IR is unfinished
« on: 2019-12-09, 21:57:00 »
Corona 5. Noticed that IR lags behind in development from VFB.
If turn off visibility in viewport using the "Use Deformers", then IR works is a bit inadequate (screenshot 1). VFB is working properly (screenshot 2).
New Override materials. Liked the function, but here again IR is little blunt and shows not what it really is, VFB works well.

154
Is this what you were going for? If so, I enabled caustics.
Thanks for the recommendation - resourcefully :-) I also tried it, but it doesn't solve the problem, it only masks it. And caustics are not always needed.
...if it is not corrected, it is not scary - burnin gave a good recommendation (Connector) and it's an alternative. In addition, not every day need to visualize the ocean via HOT4D & Cloner.

155
But be aware of and use Connect Object
...tried it again: burnin, thanks for the tip about the Connector, it could be a replacement variant, but still I'm not thrilled because of what's become now more difficult.

156
It now works correctly.
But be aware of and use Connect Object
Interesting idea, but it doesn't work with Render Instances.
And that, in Corona 5 already it's time to dance the dance with a tambourine? In Corona 3, it was easier, everything worked and no complications were required.

157
[C4D] Bug Reporting / Corona 5: Enhanced OpenGL broke down
« on: 2019-12-08, 10:05:20 »
Corona 5. Activated Preferences > Enhanced OpenGL preview of Corona materials, and then discovered that the .c4d previews in Browser after resaving are empty.
I don't know, maybe it's just me so, because the system and the video driver are old, but this fact is. (Win7 SP1, C4D R18, GeForce GTX 670)

158
I can't imagine that a volumetric effect is supposed to work on a 2D plane (or on anything else than on a closed volume).
It works. The proof - it's my old file.
(HOT4D: old, new)

159
Once upon a time a man was looking for material for the ocean and I suggested such an variant. In Corona v3 everything was fine (image 1).
Recently installed v5, for the sake of interest visualized the old scene and was surprised by the presence of incomprehensible defects (image 2). Started looking for a reason and it turned out that the problem is in the channel Volumetrics (if understand correctly). If the material is applied to one plane, then everything is fine (image 3), but if to composite (Cloner or Grouping), then something incomprehensible (image 4).
Tried instead Refraction apply Opacity - the same (figure 5, for more dramatic Scattering lighter).

161
[C4D] Bug Reporting / Re: Displacement Issue
« on: 2019-08-07, 10:40:12 »
Quote
In corona when a new material is added to the stack the displacement projection is using the new materials projection instead of using the first material in the stacking order
I also noticed this and this is a inconvenience.

162
[C4D] Bug Reporting / Re: Displacement Issue
« on: 2019-08-05, 21:15:23 »
Quote
Example scenes, images, detailed workflow steps etc. always make it easier to pick up on a task and start exploring
Here I added an example of the scene and a lot of screenshots, and what?... (https://forum.corona-renderer.com/index.php?topic=25501.0)
So for now I have to use an alternative - Sculpt + Displacer, although this is not normal.

163
[C4D] Bug Reporting / Re: Displacement Issue
« on: 2019-08-05, 20:20:10 »
Quote
well, maybe if report or inquiry was done in full...
That is, developers also need to be enticed so that they pay attention to their own flaws?... :-(

164
[C4D] Bug Reporting / Re: Displacement Issue
« on: 2019-08-05, 16:23:10 »
What, no one's answering? I suppose that the developers are not interested in the Displacement theme because they didn't answer me either: https://forum.corona-renderer.com/index.php?topic=25501.0

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