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Messages - edub

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76
Not sure if this is a bug, or as intended, but when using a triplanar shader, the texture gets inverted (180 deg on two axes).  There doesn't seem to be a way to correct this orientation.
Please see attached screenshots

77
[Max] Resolved Feature Requests / Re: Corona Distance map
« on: 2019-05-18, 00:01:00 »
+1 from me too...  this is an important shader ;)

78
[C4D] General Discussion / Re: VFB Zoom
« on: 2019-03-13, 02:24:14 »
Hi! This is probably in IR, right? We know about this issue and will fix it by automatically setting the resolution to the size of your VFB window, so that you don't have to zoom manually. Next step will be docking the IR window into the viewport

can anyone elaborate on what the plans are as far as being able to resize the VFB window (i.e. resolution)?  Do I understand the quote as the ability to dock the VFB into a palette will be possible soon (or is "docking into viewport" a more advanced feature)??

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