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Messages - davetwo

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31
Also I just notices that Affinity is on half price at 25 euro for a perpetual licence - which is pretty much giving it away!

32
Have you thought about giving Affinity Photo a try? its cheap and has full exr support.
Every workaround I've tried with PS has not ended well :(

https://affinity.help/photo/en-US.lproj/index.html?page=pages/HDR/openexr.html?title=32-bit%20OpenEXR%20support

33
[C4D] General Discussion / Re: 3ds max vs C4D
« on: 2021-05-10, 08:24:30 »
I'd advise just giving it a try witjh a trial version. C4D is very UI friendly and logical. And I find their CAD importer to be excellent. But it has its drawbacks too.
(The UV system used to be pretty poor, but it has recently had a overhaul apparently.)

Companies like Slashcube get away with it being their primary tool so it obviously can work OK.

The main problem with swapping is not the software in my experience - it's that your working habits are oftem so ingrained that its hard to break free from them, especially if your working on 'real' projects all the time.


34
Gallery / Re: Watercolor room
« on: 2021-04-13, 21:11:01 »
Amazing detail. Very impressive!
I'd be interested in knowing more about your process if you ever have time to share.

35
[C4D] General Discussion / .axf material import?
« on: 2021-04-02, 13:17:05 »
An industrial design client of mine is now storing all its materials in x-rite's .axf (Appearance Exchange Format) material system.

It would be incredibly handy of I could use it too - but I don't see any support currently for Corona.
Is it in the pipeline? Or does anyone have any tips as to how I can get the data into Corona for now?

36
I must admit- i'm a little concerned by the new direction. Half the joy of doing product shots in 3d rather than photographing them is that you can cheat in-render rather than having to retouch  afterwards.

Good to have the physically correct values as a base. But they shouldn't be a constraint. Everything we do is creatively art directed.

37
Your lighting and environment setup is different. That's all. If anything the plastic material is too glossy.
Theres a screengrab attached showing the setup that matches the lighting in your example. Plastic is bogstandad Ior 1.52, gloss .95

38
[C4D] I need help! / Exclude backplate from tonemapping?
« on: 2021-03-11, 10:10:05 »
Hoping there's a way to achieve this. I want to use a backplate for a composition (Using Direct Visibility override in Scene environment settings).
But if I use tonemapping to clamp the highlights or increase the exposure in my render - then it effects the backplate too.

Is there a way of excluding the backplate from these adjustments?

CHeers
R

39
forgot the 'before' grab

40
Works OK for me (although perhaps a little less extreme thn I would expect).
See grabs below

41
[C4D] General Discussion / Re: Plants in Corona
« on: 2020-12-13, 20:34:40 »
I believe most people use Forester www.3dquakers.com/forester-for-cinema-4d/

42
Gallery / Re: Lamborghini Reventon - In the Rain
« on: 2020-11-23, 17:14:11 »
Really, really, really good.

43
Rendering on the MacMini you're going to run out of RAM very, very quickly.

44
Just an idea for you  - as TR can cause problems sometimes, it may be easier to render to PNG sequence (a good idea anyway) and then you can simply split the job between machines. Half the frames on one and half the frames on another.

Not prefect obviously. But quicker than spending a day troubleshootng the TR connection.


45
[C4D] General Discussion / Re: Multilayer PSD with alpha
« on: 2020-11-12, 09:36:17 »
I presume what you mean is saving the Alpha in the Channels, rather than the Layers?

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