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Messages - davetwo

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16
Ah nevermind - fixed it.
for reference the problem seemes to be that the glass panel was made from a plane inside C4Ds 'Thicken' object.
Once I make it from standard geommetry it works fine.

17
PS. I remade the glass panel in physical material - same problem. Effect is also correct in IRR. Just disappears in final render.

18
[C4D] I need help! / Missing refraction distortion - BUG?
« on: 2025-02-14, 10:49:20 »
Hi - I have a fairly niche setup, where I'm placing a piece of distorted glass in front of the camera to deliberately cause ripples and distortions in the scene.

This was working fine, and is still working in the interactive viewport, but when I come to render properly the effect disappears.

Any ideas?? What is going on or if it's a bug?

(The glass panel is a legacy material, no reflection, distortion contolled by noise).

Win11 C4d 25 1.2 corona 12.1.1

19
[C4D] General Discussion / Re: Any Way to Catch Reflections?
« on: 2025-01-31, 09:32:57 »
But thats already there... (see attached).
Or am I missing something?

20
Hmm - doesn't seem to without painting out SSS areas :(. Will there ever be a fix for this? Its been a very long time since the first reports

21
Thanks Tom.

Definitely not scene or hdri specific. Its happened many, many times under different circumstances (sometimes just using a gradient and not an HDRI at all.)

Its editing any material that is used as a texture on a corona sky object.

I've attached the minidump etc below

22
I've been living with this for a while - but it seems to be getting worse...

When using an HDRI in the SKY object, if I try to make an adjustment to the HDRI using Cinema's 'Filter' or Çorona's 'Colour correct' then the machine almost always crashes immediately.

It was happening in C4D 2024 and is now happening in C4D 2025 (all latest versions). In corona 12 and 12.1.

PC. with win 11, AMD Ryzen 9 7950X, NVIDIA GeForce RTX 4070, 64 GB RAM

23
[C4D] I need help! / Re: Linear mode in texture slot
« on: 2025-01-07, 11:11:03 »
Yes

24
[C4D] I need help! / SSS dark lines :( combine 2 materials?
« on: 2025-01-06, 13:12:56 »
Halloo. I have a hand model which has one material for the skin and another material for the nails. They are added via polygon selection tags. Unfortunately having two SSS materials means I get the dreaded dark lines at the seams.

Do you know how I can combine the two materials into one to avoid getting the lines?
There are no opacity masks to use in the layered material shader unfortunately.

25
[C4D] I need help! / Re: Lights and Glows in Masks
« on: 2024-12-09, 12:29:14 »
Works fine in corona -  see attached for the layers. Just using standard object IDs. plus adding a bloom/glare pass in the corona multi-pass dialogue

26
I always used to.
But I stopped bothering as monitors seem to be less 'off' these days and it's such a complicated subject (that 99.9% of clients and colleagues dont bother with either).
It is something that suffers a lot from prople trying to make things better and actually making them worse.

27
Hi, is it possible to share the scene (or at least part of the texture) so we can check what profiles are at play. And do you have a RGB value swatch of the desired colour so we know what is correct?

PS. I know its not very helpful to say this. But why would you use painter to create a simple graphic like this anyway?

28
I've added a 'idea' to the portal.

After downloading a coloured glass material form cosmos the other day I noticed that volumetrics weren't even turned on, so it was actually colourless. Such a simple problem that should be picked up by quality control.

29
Thanks for taking the time to reply Tom. I understand that they are Chaos  and not 'corona' assets. But as they are the only material and asset library that ships with Corona since the native library was discontinued - I really feel that they should be adapted for use in Corona properly.


30
I too think there should be a fundamental look at how the corona assets are being created for the COSMOS asset browser. They often feel like automatic conversions without the level of care and oversight that I'd like.

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