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Messages - davetwo

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17
[C4D] General Discussion / Re: Avoiding Sky Pinching
« on: 2021-11-07, 15:01:48 »
Hi.
The HDRI is fine and has no pinching - I just tested it (see screengrab). Works as both the old style C4D sky and also the new Corona sky model.

So...
Have you offset the scale or position?
Is there a Normals issue with the glass windscreens perhaps?


18
[Max] Feature Requests / Re: The most wanted feature?
« on: 2021-10-28, 12:16:03 »
Seriously. I know this is the internet. But take it wasy with all the 'big joke", and "shame on you" flaming. Its really pretty childish on a professional forum.

19
[C4D] General Discussion / Re: MBP 2019 2,4 Ghz + C4D + eGPU
« on: 2021-10-08, 10:47:38 »
I like my MBP and I work on it regularily if I'm freelancing at a clients office. Cornona works really well on it. Which is in contrast to a lot of other render engines which are complete non-starters (octane/redshift etc)

But I think you have to be realistic about what is possible on a laptop of this sort. Just do all the look-deveopment on it. And when it comes to a big hi-res render sent it to a renderfarm if you dont have a workstation at home. (Or do it overnight like the good old days).


20
Hi - I guess the archicad data isn't UV mapped properly. You will either need to do it manually in cinema4d or just use another projection setting  (as you did with cubic).


21
Hi Nikola,
I think you must test yourself, we are no longer beta testers, we pay to have a stable version...
No More daily build please.

Just use the Stable release then. It's very wise to allow consumer testing of the daily builds. As everyone works differently and into different pipelines. The personnel at Corona cannot possible have the time and knowledge to beta test all variables. Moreover open-beta testing  encourages dialogue and community among the user-base.

22
[C4D] General Discussion / Re: Corona materials
« on: 2021-09-08, 21:35:25 »
I'm not sure what you are getting at here...I have no problems with inverted displacement on library materials or my own creations. And I cant reproduce your whole cube or single side of a cube difference. Are your geommetry normals facing the right way?

(Normal maps need the 'Y' channel flipping normally - is that what you are refering to?)

24
[Max] I need help! / Re: Fluorescent Light Bulb Material
« on: 2021-08-31, 10:03:42 »
you can probably make that by having a high roughness in the base channel/refraction. and putting a clearcoat over the top.

I dont think translucency will give the correct result

25
[C4D] Feature Requests / Re: clipping plane with fill option
« on: 2021-07-23, 16:29:01 »
Would love this.

26
[Max] Feature Requests / Re: The most wanted feature?
« on: 2021-07-19, 09:08:00 »
Maybe its too late to mention but I'd LOVE a geommetry clipping like Vray Keyshot etc

27
So can I infer from that answer that the materials in the library are best-practice examples?

28
Hi. Take a look at the thread already made here: https://forum.corona-renderer.com/index.php?topic=33462.0

I think there is an open question as to wether the current daily build library has best-practice materials - or if they're temporary conversions from the Max library and will be updated for the V7 release

29
[C4D] Daily Builds / Re: New Material library
« on: 2021-06-08, 22:44:40 »
I think there is a real point to address here.

The real reason that I want a material library from the Corona team isn't simply to save me making materials myself.

It's more so that I can see how materials really should be built, in the best possible way by the devs who really know how Corona works. Partially this is to make up for the lack of Corona documentation.

Thanks for adding the libraray - it's much appreciated. But I must admit that some of the metals dont really look like best-practice versions. (Why colour in the diffuse? Shouldn't there be more nuance in the reflection colour than just using white etc.)

30
[Max] Resolved Feature Requests / Re: Corona Clipper
« on: 2021-05-19, 17:57:03 »
+1 from me. Would save a ton of work

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