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Messages - davetwo

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I like Corona a lot but ... Chaos seem to have raised the price in a pretty ham-fisted manner. I got the attached email today - which I assume contains a mistake. Unless it really is €418 per Month now :)

More seriously, is that I'm not sure why I wasn't consulted before being put on the 'Premium' tier. (There are now 2 tiers apparently, with 'Solo' being the base level. Although this wasnt mentioned on the email.) I dont think I have much use for Chaos Phoenix, player etc. And there isnt any mention of render nodes on the comparison so I'm not sure what the real advantage is.

Anyone from Chaos able to expand a little on this?

[C4D] General Discussion / Re: License
« on: 2022-10-12, 09:38:22 »
The number of computers specified in each product package has not changed, and the number of licenses you're entitled to hasn't changed.
Are you sure about that? If I remember correctly, the additional render nodes where cut from 3 to 1 some time ago.

That is for new licences i believe. Existing customers (currently) get the keep the extra nodes.

[C4D] I need help! / Re: still struggeling with tonemapping
« on: 2022-10-06, 11:57:32 »
"Shouldn't standard settings in tonemapping panel result in a good picture? Are all these nice pics on the internet done in post?"

Exposure is a thing. Your brain does it so well that you barely register it happening - but your eyes are constantly changing apeture to be able to see in different lighting situations.

Corona cannot guess how bright your lights are. You will always need to edjust either camera exposure or light brightness to get the best result. I wouldn't count this as 'post'.

If you show how you are setting up your lighting (HDRI? Sun/Sky?) then maybe we could help. 

[C4D] Daily Builds / Re: Corona Render Test M1 and M1 Max
« on: 2022-10-05, 09:08:10 »
I'm very intersted in this as I will be buying/using a M2 MBP when they come out. But for clarity - as we assuming there is a fix needed at the Corona end. Or is there a issue at the Apple end?

Are any of the testers on this thread also using a comparable CPU engine that they could also check? Is there also a dropoff using the new Redshift CPU mode for example? Or Vray CPU? (I think these are silicon enabled now?)

Is there any progress on this? I would like to use gobos much more regularly, but the c4d light option is too much of a kludge.

As I understand it, it stops at the quickest reached target if there are multiple targets set. Ie if it reaches less that 5% noise at 22 passes, it would stop then, not at 25.

[C4D] Daily Builds / Re: GOBO LIGHTS
« on: 2022-09-20, 11:34:29 »
I really think a more elegant solution is needed for this. The workarounds are pretty clunky currently

[C4D] General Discussion / Re: Decals can't be transparent?
« on: 2022-09-12, 13:42:19 »
Ah interesting. So a decal with clear areas (like my attached mock-up) is not possible.
Shame - all the other ways are a little more convoluted. Thanks for the replies.

[C4D] General Discussion / Decals can't be transparent?
« on: 2022-09-11, 11:56:44 »
Hi all. I am trying to make a wet streak run across 3 different floor surfaces. I thought that using decals would be a perfect solution as it would run across all 3 objects and pick up the underlying dispacement - but unfortunately I cant get the decal to be transparent. Its always opaque white even if I have refraction turned on. Thin shell and changing the base colour make no difference. Is this a bug, or a limitation, or am I just doing something wrong?

[C4D] Bug Reporting / Re: Ongoing Tonemapping problems...
« on: 2022-08-26, 10:17:07 »
Thanks for your attention Beanzvision. I'm always impressed by the interaction on this forum!

To clarify the UI quibble in point 4 of my post.... I meant that when using the post-process panel in PV, the tonemapping needs to be opened in a separate panel. This is opposite to best UI practices, where the most used common controls (exposure, whitebalace, highlight clamp) should be most easily accessible. See screengrab.

There is no problem with this in the VFB. But as mentioned previously, I can't use that due to the inability to zoom out of the image.

[C4D] Bug Reporting / Re: Ongoing Tonemapping problems...
« on: 2022-08-25, 16:36:00 »
"may I ask why you choose the PV over the VFB?"

I'm often tweaking a 4k or 5k image and don't want to be resizing it constantly. In the corona VFB you can't zoom out to see the whole image (why!) In the Picture Viewer you can.

"As for the ''reset'' box, can you please point me to where I can find this? I seem to be missing something."
See the attached screengrab. (I can't work out how to record the screen on my PC unfortunately, and the problem doesn't seem to be there on Mac. But basically the dialogue is still there behind everything after I close the other windows)


[C4D] Bug Reporting / Ongoing Tonemapping problems...
« on: 2022-08-25, 12:42:25 »
General info: Corona 8 hotfix 1, C4D R21, Windows 10.

A commmon workflow for me is to render to the picture viewer, and while rendering is taking place, adjust the tonemapping parameters to get the desired look

It worked perfectly in V7. But since V8 there are a number of ongoing issues. Mostly effecting scenes created in previous versions:

1. When changing a a tonemapping parameter, the image in the pictureviewer doesn't update unless I zoom in or out.

2. Values typed into the fields often dont 'stick', leaving me to use the less exact 'scrubby' method.

3. The 'Reset' box triggers a pop-up 'are you sure you want to reset' dialogue. After pressing OK a duplicate of this dialogue seems to still be present behind the other open windows.

4. More of a general quibble than a bug - but it seems much less elegant to have the tonemapping settings pop-open in an additional panel. It would be preferable for it to unfold in the Post process panel.

If you show a mockup of what you want, then maybe we could work out a solution. If it's just one piece of geommerty why wouldn't a stacked displacement material work?

[C4D] Daily Builds / Re: Corona Pattern
« on: 2022-08-22, 11:55:23 »
so it remains to buy a new cinema4d where half of our plugins don't work or other render engine....and the price remains the same for old version/the last working one of corona if we don't change render engine.
Disappointment on every point :(

Seriously - R16 was released in 2014!

That's a hundred years ago in software terms.
Of course no one wants to be forced to upgrade all the time - but you can't realistically expect software that old to be a viable option in 2022.

[Max] Feature Requests / Re: Render Node Allocation
« on: 2022-08-17, 10:45:42 »
+1. I was also wondering this recently (C4D version)

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