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Messages - davetwo

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121
"Single out selected model (industry standard, 'shift + i' in Blender)"

Is this not the same as 'Viewport Single Solo' in C4D?

122
I think he's refering to the long-standing issue where glass, liquid metal etc. just show as solid black in the viewport.
(See my screengrabs using primitives, an HDRI and some mats from the corona library).

It is a bit of a PITA to be honest.

123
So I've just discovered one reason not to use it. If I drop in a photoshop file I can't choose which layer set to use like I can with a normal C4D bitmap. I like to create my maps with all the diffuse/gloss/bump/alpha etc in the one layered file (it's just quicker). Seems like I can't do this with the Corona bitmap.

This is 100% my workflow and I'd hate to lose it.

124
Excellent news!

125
Just realised that I can't use the new slicer material with Mtl override enabled for 'clay' renders.
Can you pleasse add an override check box for the slicer materials (as you have done for glass and light materials?)

Thanks!

126
[C4D] I need help! / Re: TV texture
« on: 2022-06-28, 14:59:05 »
I'm going to suggest this one ;)
https://www.corona-materials.de/en/material-library/special-effects/crt-screen/246


Thats a really cool texture.
Whenever I have had to emulate a screen in the past I've used a similatr trick where I've just overlayed a simple RGB pattern over the top of the image and set it to 20% soft light.

128
[C4D] I need help! / Licence server woes...
« on: 2022-06-13, 08:55:08 »
Today's problem.... I need to use my laptop for a client visit. But my Corona licence is showing as in-use by my workstation (which is turned off and is absolutely not running cinema).

And there seems to be absolutely nowhere on the Chaos licence server to unassign the license so it becomes free. Nothing in the help I can see either.

How can I (quickly) unassign it?  The time I shoould be prepping for my meeting is being wasted googling answers on this :(



PS. In general I find the server to be PITA. It often pops up with license unavailable 'prompts' without any good reason. I know it falls into Chaos's responsibility rather than the Corona devs. But if you can... have a whisper in their ear.   

129
I thinnk its because you are trying to combine one material with SSS and one with volumetrics. Try using SSS for both

130
It was a fair query.... while it was not correct for the normals to be this way... I still would not expect it to have effected the glossiness of the material. If any devs have an explanation I'd be interested to hear how this works.

131
The problem is your model - it has inverted normals. Flip them the right way round and the problem disappears.

132
just tested on my end - no  problems directly copying the material directly from the material library (see screengrab). Running V8.

Have you perhaps swapped the roughness/glossyness defaults?


133
[C4D] General Discussion / Re: How to solo node?
« on: 2022-05-25, 19:57:37 »
You can achieve much the same result by moving the node path into the luminosity slot. But that is a faff, and it would be much preferable to have the functionallity added properly.

134
I dont know where you get your texture maps. But places like Poliigon will supply multiple resolution versions of the same texture. Most likely 4k is overkill unless you are showing elements in close-up. 2k is often fine, and will help out hugely with memory issues

135
[C4D] Bug Reporting / Re: Displacement problem
« on: 2022-05-19, 08:30:09 »
yeah - displacement map looks inverted to me too.
Invert the disp' map if you cant fix the normals

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