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[C4D] General Discussion / Fake metals in physical material
« on: 2022-07-15, 12:49:13 »
I've been using the Physical material more and more. But in my work (product design, packaging, and also automtive) there are a lot of non-metal metals.
Ie. metal effect plastics, silver spraypaints, foil block print etc. etc.
What is the intended workflow with these in the new metalness workflow? I find increasing the IOR value in non-metal insufficient (too dark). And the physical metal too bright.
Any thoughts?
Ie. metal effect plastics, silver spraypaints, foil block print etc. etc.
What is the intended workflow with these in the new metalness workflow? I find increasing the IOR value in non-metal insufficient (too dark). And the physical metal too bright.
Any thoughts?