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Messages - TomG

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4666
What type of camera? Even more relevant now there is the CoronaCamera :)

Do you have motion blur turned on for both objects and camera? Is the camera targeted at all?

4667
The Material Library is part of the install - but there is an option to download it separately if required, so that running the installer (on a second machine for instance) doesn't have to do the downloading all over again. EDIT - and yes, if it is already installed and you run the installer again, it won't download again.

The functionality to add your own materials is not in this version of the Material Library - this is just a first iteration, and future versions will expand upon the functionality and features (which means yes, at the moment you won't be able to add your own materials). As to whether the Material Library will see a "standalone" update before Corona Renderer 2, I can't say at this time - development plans may not be far enough along to say if that would be done, since work on version 2 is only just beginning :)

4668
Work in Progress/Tests / Re: Hair & Skin
« on: 2017-10-25, 16:59:30 »
Like some strange genetic cross between Salvador Dali and one of those Troll toys :)

4669
It sure does, so that's what it's for :) Can close this one out!

4670
Must admit I don't recall, a user was asking about it on Facebook - I'll have to roll back and see if it was always that way, I never pay attention to that field myself :)

4671
The time left is shown in the Current Task information in the rendering window, but the Time Remaining field in the Rendering Progress displays "??:??:??", screenshot attached.

EDIT - Estimated remaining updates properly in the Stats tab in the VFB, just as extra info.


4672
[C4D] General Discussion / Re: Light Mix Units and Denoising
« on: 2017-10-25, 14:10:30 »
From a quick test scene of my own, it seems like >Scene will bake light color back into the scene, and will correctly reduce light intensities, but will not raise light intensities.

4673
On the official blog post about the release - https://corona-renderer.com/blog/corona-renderer-1-7-for-3ds-max-released/, which the Facebook announcement and announcement thread here in the forums all point to ;)

4674
As mentioned on the blog "This is just the first iteration of the Material Library, and functionality and features will be expanded in the future, for example to allow you to add your own materials – keep an eye on the roadmap where we will be announcing the future plans for it!" :)

4675
News / Corona Renderer 1.7 for 3ds Max released!
« on: 2017-10-24, 14:13:22 »
Corona Renderer 1.7 for 3ds Max released!


Full details and download can be found at our blog:

A quick summary of some of the highlights:

- Up to 8 times faster rendering (dependent on the scene) thanks to a new improved sampler, a new optional adaptive direct lighting algorithm, optimized glass / water sampling, and more
- Hair and Skin: Support for all hair and fur tools (3ds Max, Ornatrix and Hair Farm), and dedicated hair and skin shaders
- Material Library with over 300 ready-made materials, with drag-and-drop functionality
- New Subsurface Scattering and Dispersion in the CoronaMtl
- Dedicated CoronaCamera
- UvwRandomizer and Universal Bump Map Converter
- And much more that would be too long to list here :) See the blog post for full details!

For those of you who have tried Corona before and your 45-day trial expired, we've automatically refreshed the demo period to give everyone an extra 14 days so you can try out all the new features! Simply download and install 1.7, and you can activate the refreshed demo period right from within 3ds Max. Enjoy!


4676
This seems to be working for me here, though I am not 100% sure how you have everything set up. In my test, I had a CoronaMtl, with a Layer added to the Self Illumination (just to remove any effects from lighting), and in that C4D native Layer shader I had two Corona AOs, and then I could Add, Multiply etc as expected, and adjust each AO indepedently as expected.

4677
[C4D] Resolved Feature Requests / Re: Corona VR Support
« on: 2017-10-23, 18:20:24 »
It is great to have those embedded in the 3D scene! I am not sure on the possibility and plans to have the Warp Helper objects in C4D (and even if it is possible, looking into it would have to wait until all the core functionality gets its due attention).

Although not as convenient as embedding the Warps into the 3D scene itself, it should be possible to use the Desktop Warp Editor to create content for CoronaVR from C4D - the sign up process is at corona-renderer.com/vr/ and includes a link to download the desktop warp editor.

It's also possible to edit them directly in the file, as the warp data is just metadata, there's some info on that in this article https://productcoalition.com/only-3-steps-to-create-a-vr-tour-from-your-360s-36313e3595ce

Again, not as elegant as building them into the 3D scene itself, but could get you up and running with C4D and CoronaVR in the meantime!

4678
This should be fixed in RC10 - I tested various ways of hiding the camera (isolating objects, hiding it in the command panel, with target and without, etc) and could duplicate the bug in RC 9 but now everything works as expected in RC10. If you have any ongoing problem, please start a new thread with a detailed report! Thanks!

4679
This should be fixed in RC10 - I tested various ways of hiding the camera (isolating objects, hiding it in the command panel, etc) and could duplicate the bug in RC 9 but now everything works as expected in RC10. If you have any ongoing problem, please start a new thread with a detailed report! Thanks!

4680
This should be fixed in RC10 - I tested various ways of hiding the camera (isolating objects, hiding it in the command panel, etc) and could duplicate the bug in RC 9 but now everything works as expected in RC10. If you have any ongoing problem, please start a new thread with a detailed report! Thanks!

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