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Messages - TomG

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4561
Confirmed here too (created a new scene for it, using an HDRI image that has worked in the past).

4562
From FB discussion, this appears to be a scene created in A4, so it could be some incompatibility with changed render settings, lights, etc?

4563
[Max] General Discussion / Re: 1.7 Lens shift
« on: 2017-11-28, 18:15:02 »
Dropping in my test scene - just tested hotfix 1 to see if this changed anything, but still seems to be the same results.

4564
Ok I had something odd, the Global material did not disappear, but did change. The first frame rendered correctly, the second did not - still volume effects there, but they are totally different than in the first frame.

If I choose a frame and rendered it individually, it works as expected.




4565
As noted, there is no volume material in the scene - the box for Global Volume is checked, but there is no material in there (same with Override C4D Environment).

I added a Volume material, dropped it into the Global Volume, and rendered the frames 0 to 3 and the global volume appeared in all 4 frames. Not sure why the global volume was missing in the scene though :)

4566
Be sure denoising is enabled for every LightSelect. (In IR of course, this will have no effect, as denoising can only run in a final render - but same applies for a beauty pass of course).

Be sure every light is assigned to a LightSelect layer, as the "Rest" layer for lights not assigned to a LightSelect cannot be denoised (the only part of LightMix that can't be denoised). Generally if your Beauty looks good, and then when swapping to the LightMix there is noise, most likely denoising was applied to the Beauty, but not to all the Lightselects.

And as Marcin notes, extreme adjustments can introduce noise, especially making any light source brighter - if this is an issue, best solution is to bake the LightMix changes back into the scene.

4567
[Max] I need help! / Re: dome Hdri
« on: 2017-11-24, 15:48:32 »
Yup, there is a "virtual dome" object if you like to think of it that way, and you control the size of that dome using the Radius parameter. Also see


4568
Gallery / Re: Stormy Monday. Interior.
« on: 2017-11-16, 21:34:47 »
I think that is a big improvement personally!

4569
And a Mental Ray, Max and Backburner error too :)

4570
A quick question - are you able to get this working with, say, Mental Ray and Backburner? I just tested here in a very simple scene, created the .stat files to bake the animation, rendered using Mental Ray and Backburner, and the render nodes acted as if the hair was non-animated, they did not use the .stat files. This was "one frame to one machine" and not strip rendering (multiple machines working on the same file).

Would be interested to know if you have this working with any other render engine, and if any special steps are required to get that set up (such as, the .stat files must be on a network drive or something?)

I also tested with Corona and Backburner, but of course same result, the frames did not show any result from the baked animation from the nodes.

4571
[C4D] General Discussion / Re: Corona license and price.
« on: 2017-11-14, 18:05:17 »
As noted on the downloads page "The plugin is still in development and as such is free to use, even for commercial projects." - which means that there are no restrictions on it (just the same as there are no restrictions on our 45 day demo).

Pricing-wise, the information will be released as release date approaches :)

4572
Deleting the phong tags off the objects makes the IR and offline render look the same. Not the first time that Phong tags seem to act oddly at the moment with Corona. This doesn't change the "different look" with the material override interestingly, so maybe that is unrelated after all :)

4573
Another odd thing that I think I have seen before (but I forget where) - if a Material Override is applied in the Render Settings, some of the leaves are shaded differently, even though the material should now all be the same. May be a clue as to what is happening.

4575
This is already working for me (within the limitation that the VFB scales to the final render size at the moment, and that you can only zoom out "so far"), unless you are asking for something other than zooming in and out of the rendered image using the wheel?

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