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Messages - TomG

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4531
Yes, you can sure do that! One thing is Max always creates separate EXRs as well as the "all-in-one" EXR, so you may have some post-render file cleanup to do.

4532
To add an HDRI from the Max background environment, check the "Include Environment" on any LightSelect pass (usually, an empty one, so you can control the HDRI separately). See the tutorial at https://www.youtube.com/watch?v=JRNxxzgUhSw which will cover adding regular lights, HDRI / Sky, and Light Materials.

4533
[C4D] General Discussion / Re: light mix and after effects
« on: 2018-01-23, 15:49:39 »
If I remember rightly, do not use any tone mapping in Corona so that you export unchanged 32 bit files (EXR, PNG, etc) and then layer these in After Effects, Blackmagic Fusion and so on using Additive mode, and then you can simply vary the opacity of each layer to add or remove a particular light source from the result - animating the opacity will let you turn lights on or off, or have them fade in and fade out, or flicker, etc. You would also then do your tone mapping in the video editor.

EDIT - you'd add each LightSelect into its own layer in your editor, so either save to separate files, or have some means of extracting each layer from a single EXR, depending on your software and your preference for workflow.

4534
Sorry, I don't know from that info, not sure if anyone else does. The thing to find out would be how many memory slots your motherboard has, and what type of memory it is. Should be able to find this out by looking up the specs for your motherboard, or the specs for your computer. You may have free slots, and can add memory that way, or all slots may be full and you'd have to replace whatever memory is in there already. Generally, it would be quite possible to increase your memory rather than buy a whole new machine (I did that on my laptop not so long ago, to upgrade it from 8 to 24 Gb)

4535
Removing LightSelect passes would reduce RAM (you can always save LightSelect setups, and load a setup, bake it to the scene, then delete the LightSelects; reload the original scene, load the next LightSelect, etc.) This will remove the memory requirements of the extra render elements.

You could also avoid using Denoising - this could be done either by saving the data for later and denoising in the Corona Image Editor, but if that doesn't save enough memory, you may find it is faster to render by turning off Denoising and rendering for more passes - if that avoids the low memory situation, then the render time may be less to get to the same quality.

And of course, adding more memory is the best solution, so that you don't have to optimize the scene or workflow to account for low memory scenarios!

4536
My guess is you are running out of memory at the larger resolutions - bear in mind that each LightSelect layer needs more memory, and each Denoising pass needs more memory. As resolution goes up, the memory needed by those goes up too.

When memory gets low, things start paging from disk and are significantly slower. Have you checked your memory usage with the larger resolutions, and how much memory does your machine have?

Thanks!
   Tom

4537
Jobs / Jobs as part of the Corona team :)
« on: 2018-01-22, 17:03:22 »
Not to forget that we have our own job openings, such as two QA positions, two developer positions, a support position (remote working allowed), and a project management role. Always be sure to keep an eye on our job page!

https://corona-renderer.com/about/jobs

4538
Yep, official tutorials are in our C4D playlist on our YouTube https://www.youtube.com/watch?v=kustKlQ6c0U&list=PLt4UrWcQaAX8O9JnSsAzKA_GxIU43yVAZ - naturally we haven't done too many of these while things are in development, as UI and features can change and we'd have to throw out the tutorials :) But now that things are getting more finalized, you can expect to see more as we go forward.

Also our helpdesk page covers a lot of topics - https://help.c4d.corona-renderer.com. Again, this is a section that will keep growing over time!

4539
I am curious on this one, for those who do not want to use Backburner for an animation - what is the disadvantage with Backburner (or other similar solution)?

4540
General CG Discussion / Re: version of windows for DBR
« on: 2018-01-20, 16:05:22 »
Nope :) Mix and match of OS is fine!

4541
[C4D] Resolved Bugs / Re: Team Render - SSS Does not Work
« on: 2018-01-19, 17:06:32 »
This works for me, both from TR to PV, and through the TR Server. Are you sure the same version of Corona is installed on all the nodes?

4542
[C4D] Resolved Bugs / Re: Command line resolution
« on: 2018-01-19, 16:52:53 »
TY Frood - yes, trying the link directly, I just get a "Site can't be reached, took too long to respond" message. May be blocked by my ISP or something at a guess (only noting this as it could be important for users when sharing images - they can be uploaded directly to the forum, which is a sure fire way that they will be visible to all).

4543
[C4D] Resolved Bugs / Re: Command line resolution
« on: 2018-01-19, 16:41:28 »
They don't show at all for me :) Apparently they are linked from someplace, but I just get nothing at all, no sign there were even links there - will check in and see why that might be :) However, the important people can see it so that's ok for now!

4544
[C4D] Resolved Bugs / Re: Command line resolution
« on: 2018-01-19, 15:38:33 »
Seems to be missing the image files, could you upload or reupload those please?

4545
Be sure to use the latest daily build - the shadowcatcher was not working in the last Alpha (which is the last official release and the one on the download page for now). Daily builds are at https://forum.corona-renderer.com/index.php?board=40.0

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