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Messages - edub

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1
+1 vantage

2
[C4D] Bug Reporting / can't check denoiser in VFB...
« on: 2023-11-04, 02:04:23 »
I used to be able to check (or uncheck) the denoiser in the VFB when doing interactive renderings...  or am I wrong?  It doesn't work for me anymore.  Cinema4D 2023.2.2/ Corona 10, hotfix1

4
[C4D] Feature Requests / Re: Vantage for Corona
« on: 2023-02-27, 21:14:28 »
+1

5
Hey guys, could you please provide simple reproduction steps for this problem? I know that we already have the scene, but we need an "explain like I'm five" version, for example:
1. Open the scene
2. Select object X
3. Start interactive rendering in the viewport
4. Change value Y
5. Observe that IR is not updating

Thanks in advance.

Sorry - I've been too busy to look further into this, but I appreciate the attention.  I will try to get a movie uploaded which shows the issue

6
I can't even figure out the workflow with Pyro in corona... can you give a quick run down of the steps you took?

7
[C4D] Feature Requests / Re: Corona Mapping shader
« on: 2022-11-14, 22:19:51 »
Brilliant idea - and something I have also been wanting...  +1

8
I tried isolating out just the sun + XPresso setup, but when testing I am not able to reproduce the situation of the sun not actually rendering.  However, I noticed that there seems to be a refresh issue, with the sun position not updating in the VFB, unless I click somewhere else in the interface - this somehow "triggers" the correct sun location.
I'm attaching my test file.
For clarification, the XPresso setup is just a rangemapper function that drives the rotation of the Corona Sun, via a null placeholder in the C4D Physical Sky "Custom Sun Object" slot (FYI, not my setup, but I forgot who made it originally)

9
love the edge trimming too!

as it seems you have a way to detect the edges, could we also have an option to scale the scattered items down when coming close the edge(with falloff value) ?
+1

10
I'm really interested in using OSL parallax shaders for archviz, and I've just spent over an hour trying to find information on OSL shader support in C4D.  I had a vague memory that it was added to either C4D natively or for a 3rd party renderer.  I can't find anything that verifies my claim - can anyone tell me if Corona will ever support OSL shaders (like the parallax shaders)?

11
yeah - I got same email...  Price for first month is more than "new price"??!
Do we all have to submit tickets, in order to get an explanation for what this means, or can someone clarify here on forum, please?

12
I am using some Xpresso to drive the Corona Sun position from the C4D Physical Sky (Time and location parameters)...  this is purely for the positioning of the Corona Sun, and should have no other effect.  Yet, when I am test rendering in VFB - most times the Sun will not actually render, unless I make some changes to the time/ and location parameters...  sometimes I will click forward an hour, and back again - sometimes it works, sometimes it doesn't... 
I am not sure if this is the only case of the Corona Sun not rendering, but if so - what could possibly be the reason? 

I am not really knowledgeable in Xpresso, so perhaps it's something with the priority settings, which are currently set to "Expression - 0"

Any help appreciated, or if someone can confirm any issues with Corona Sun, that would also be useful.

13
[C4D] Resolved Bugs / Re: Unable to 'hide' lights
« on: 2022-10-21, 04:03:47 »
no he meant that.the light is widely visible on the viewport even though the visibility is turned off for the editor. see shading on the surface.

in this example you're only turning off the viewport visibility, but the screenshot is showing it being rendered...  so that doesn't really illustrate the problem accurately - in fact not at all.  Please see my post above that describes it correctly.

14
[C4D] Resolved Bugs / Re: Unable to 'hide' lights
« on: 2022-10-21, 04:01:56 »
I just posted another thread on this - my apologies for not checking first!
the way I see it, the entire light should be invisible in the viewport if the top red traffic light is activated...  in latest v9 release, the rectangle (in the case of a rectangular area light) becomes invisible - but the "star shape" point in the center of the light is still visible.  The only way to get rid of that is to check the box called "visible in editor" in the object attributes menu...  (which has always been there, but never needed) - but why are there now two different modes for displaying a light? I feel this is a bug that3 needs to be fixed, as it only complicates things (let's not do that)

15
As stated in the subject title, V9 corona lights stay visible in viewport when red dots are activated (i.e. "editor visibility=off" in the basic properties)- - this wasn't the case with earlier version, so I assume it's a bug?

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