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Messages - TomG

Pages: [1] 2 3 ... 301
1
[C4D] I need help! / Re: Corona decals with FFD OBJECT
« on: Yesterday at 17:42:00 »
AFAIK no way to deform the decal, it is always a simple cube.

2
That changed with the new tone mapping stack, probably best and most helpful thing to look at is
t=170s (well, the whole of the video, but that and the section after it details getting the tone mapping stack into the camera and editing it there; usually I just adjust things in the VFB though and don't bother with camera overrides, unless you have two cameras that need two different settings for exposure etc.) Hope this helps!

3
A screen shot of what you see would help, as right now I am not sure which "tab" you are referring to (in the VFB, you mean?)

4
[Max] Feature Requests / Re: Render Node Allocation
« on: 2022-08-17, 15:56:58 »
Oh, yeah I saw the C4D in the immediate comment before, sorry! And I didn't touch on the subject of whether your license has extra render nodes or not, just on the technical steps involved. For Max, it's "use Backburner, as DR will always include the computer that it is submitted from" (or other network solution, but Team Render and Backburner are the 'free' ones included with the host softwares).

5
Gallery / Re: Pastel Tint
« on: 2022-08-17, 12:44:04 »
Hmm, could that be the new industry slogan for those working in visualization? "Trying to make the mundane look attractive." ;)

6
[Max] Feature Requests / Re: Render Node Allocation
« on: 2022-08-17, 12:42:32 »
If you are using Team Render, then should indeed be possible, if you use the web server version of TR that is. If you use "Team Render to Picture Viewer" though, then the machine that submits that will always be involved - that kind of limitation is why I always use the web server version of TR ;)

7
[Max] Daily Builds / Re: CoronaPattern playground!
« on: 2022-08-16, 19:25:41 »
What actually happens once behind refractive glass? What happens if it goes behind refractive glass when not repeated in Pattern? What happens if it goes behind refractive glass as an instance?

8
[Max] General Discussion / Re: Overlapping Volume Grids?
« on: 2022-08-12, 13:29:13 »
Should be true, improvements were made - if you experience any issues, please share the scene with us (see link in signature) and post the results you are getting that show the problem. Thanks!

9
Gallery / Re: Telling Things Stories
« on: 2022-08-11, 16:55:36 »
Thank you for sharing, and I hope now that you have taken that first step you won't feel shy any more and will continue to share!

10
Gallery / Re: Dedicated to my Dad - a 3d-painting
« on: 2022-08-11, 15:09:02 »
You are welcome, glad you found the feedback helpful and hopefully inspiring! Yes, I only thought of the empty picture frame after I'd hit send, but I did notice that too and it is another fantastic detail in the images. I have a fondness for images that make you think, that lead you to create stories in your mind, so it was lovely to see these.

11
Gallery / Re: Dedicated to my Dad - a 3d-painting
« on: 2022-08-11, 14:04:18 »
Since I am here replying anyway, just wanted to say these are fantastic images :) They don't come across to me as dark and creepy. Of course anything with skeletons has the sense of death to it, but this is juxtaposed with the bright cheery lighting, and also with the fact that both man and horse appear to be still alive as skeletons, since they are both still doing things, taking the edge off the sense of death and adding an almost light-hearted feel to them in some way, not quite comical but definitely slightly humorous. This also matches with the skeleton smoking a cigarette since... no lips, no lungs, no way that could possibly work, yet here we are :)

Then there's another offset there, away from the light, breezy, and fun, which is the contemplative nature of the skeleton looking at the photo (of what we now know is a painting). What is the skeleton thinking? (With no brain ;) ) Is this an old love, a family member? Are they missing them? Is it themselves in an earlier time? And interestingly it's not a photo of "back when we had full bodies", it's a photo of a skeleton again, which stops things getting too dark there.

BTW I love how the horse is looking up and in for one photo, and for another it is drinking from the bucket, further strengthening the fact that these are not creepy dead things but still alive and moving around. So yep for me, I don't get any strong dark vibes from this at all!

And the render quality is beautiful, from light to materials :)

13
[C4D] General Discussion / Re: Cosmos available materials
« on: 2022-08-09, 13:03:35 »
Enjoy the beach, don't forget the sunscreen!

14
[C4D] General Discussion / Re: Cosmos available materials
« on: 2022-08-08, 18:31:38 »
That one comes down to our team, not the Cosmos team, as we need to ensure the conversion process is working properly for those materials before they can be enabled for Corona. Definitely not something we are going to forget about :)

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