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Topics - slowgojoe

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[C4D] Feature Requests / Redshift Material Conversion
« on: 2020-12-17, 21:42:33 »
this isn't necessarily a Chaos Group issue, but Megascans now offers C4D support for Redshift and Standard, so i've been importing things using bridge, but if i have corona set as the renderer, it will import with redshift materials applied. I can change to standard render engine and re-import, then convert using corona converter, but only the diffuse slot stays intact. Would be much easier if we can convert the redshift material so I don't need to relink all the maps in the material.

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[C4D] Feature Requests / clipping plane with fill option
« on: 2020-12-16, 02:19:02 »
Feel like sometimes because there are workarounds (in this case, modeling caps), things get forgotten that were requested since version 1.

So, i'm requesting a clipping plane with a fill option again. Like V-ray, so i don't need to cap all the walls in my model when creating axons or sections.

Thanks,

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Hey, this is very likely not a corona issue, but i'm not sure where else to ask, and, the problem is only present when saving exr's from MAX (I also use c4d regularly).
When I save from the frame buffer, or with batch render, my EXR files don't include the background (HDRI or sky environment). I'm using the EXR-IO plugin for photoshop (version 2.02.00 if it matters. pretty recent), the latest stable build of corona, and am using Max 2020 (update 3).

In my scene here, I'm simply using the "single map" option with an HDRI (corona bitmap) in that slot, and a global volume material. no other overrides enabled.

anyone run into this issue before? I found one other thread but it seemed that person was not using any EXR plugin for Photoshop so the thread was considered resolved.

thanks for any help. Really annoying to think you've saved an image, only to open it later and realize you have to comp in the background again.

-joe

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[Max] I need help! / Save open exr from cxr image editor
« on: 2019-11-07, 20:01:36 »
is there any way to save an open exr from within the Corona image editor? so it can be opened in photoshop with all layers intact?

thanks.

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[Max] Resolved Bugs / Corona Frame buffer not 1:1
« on: 2019-06-24, 23:18:53 »
Hi, I'm working on a 4k monitor and it seems that the frame buffer is not showing a true 1:1 size for the screen. Vray frame buffer works as intended but Corona frame buffer looks to be zoomed by a factor of 2.  Any idea of how to fix this?

The attached screencaps show vray vs corona with interactive rendering running at about the same size. You can see the difference in the displayed resolutions at the top of the frame buffer.

Thanks for the help.

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To replicate the issue, set up a material with a bitmap linked to a filter shader, and then input that to the diffuse channel. Use another filter shader and input into the reflection glossiness, and bump maps. This would be a very basic way to set up a material if you only have one map to work from.

If i then start IR, and try to adjust the filter parameters, the material shows up as a bright yellow in the IR (Sometimes causing a crash). I then need to restart the IR to get the material to show the changes i just made to the filter shader.

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[C4D] Feature Requests / 2D Pan and Zoom
« on: 2019-06-12, 04:11:37 »
I use this feature all the time in Max. Is there an alternative i'm not aware of?
I think this would only really be useful if the interactive renderer frame buffer automatically resizes resolution according to window size.

Thanks :D

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Hi there, i'm "rendering all marked takes" to picture viewer using the save dialogue in c4d so that I can save multipass images. However, I've noticed that only sometimes is the image saved with the bloom and glare pass applied. If i pull up the frame buffer while rendering, I can see the bloom and glare blinking on and off. Any idea what's going on and to assure that the bloom/glare pass is saved when the images are finished rendering?

thanks.

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[C4D] General Discussion / Hidden objects are rendering
« on: 2019-03-18, 12:41:43 »
I'm having an issue where objects that are hidden (usually reference objects) are being rendered in the Interactive Render, and in a few cases, in the final render as well.
This seems to happen on multiple machines. Sorry if this is a commonly asked question. I couldn't find anything in the 30 minutes or so i spent looking.

R20 and corona 3 release. Thank you

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