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Topics - davetwo

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1
[C4D] I need help! / Change in behaviour - shader settings
« on: 2024-10-22, 15:53:01 »
Hola.
When loading a bitmap into the texture slot of a material, there were always 3 buttons next to it. I used the Edit Texture & Reload Texture buttons almost constantly in my workflow to edit linked PSD files and make sure they were reloaded afterwards.

Since updating my software, they seem to have been replaced by the enigmatic and much less useful Create Shader and Select Shader buttons.

Does anyone know if the C4D 2025 update did this? Or is an update to Corona 12.

If it's Corona, please change it back :)

2
[C4D] I need help! / OSl flakes in C4D corona??
« on: 2024-09-10, 15:23:02 »
Hi - I've been trying to load a OSL shader into the normal slot to make a carpaint flakes type shader....With absolutely no succeess.
Are OSL shaders supported in the c4d version? If so what is the method? I can't find much in the doce...

3
[C4D] I need help! / Help! Blocky artefacts from sunlight
« on: 2024-07-30, 12:56:37 »
I have a scene wih a directional sunlight (physical sun) on a wall. For some reasoin it is causing square artefacts on the wall (see pic).

I have tried changing the wall geo/phong/materials. Plus changing to solver to 4k/path tracing. Plus copying everything into a new file.  Nothing seems to help.

Any ideas?

4
Have I missed something?  My toolbar doesnt seem to have the pass dropdown to switch between beauty/alpha/id etc. Legiblity and usability is better in the old VFB I'm sad to say.

5
[C4D] I need help! / Max to c4d - preserve materials?
« on: 2024-03-12, 17:33:31 »
Hi. It's probably been asked before - but is there a way to get a 3dsmax scene (corona materials) into Cinema4d (also with corona materials).

I dont expect a perfect material match - just to have maps linked to the right object.

FBX exports the geo fine. But with no maps in the materials. It would take me an enormous amount of time to compare files and rebuids from scratch. Please tell me theres another way :(


6
Hardware / Very noisy new ryzen build
« on: 2024-01-10, 09:44:42 »
I've just completed (I hope!) my first PC build.

Its a Ryzen 7950X, built one a ASUS ProArt X670E, with Noctua NH-U12A cooler, plus 4 case fans (three at the front, one at the back) in a Fractal North case.

I set the fan curves to quiet in the bios, and also tuned and set them to AI cooling in the armory crate app.

It's silent when idle. But as soon as I use use IRR or viewport rendering the fans kick in quite high and very noisy. The CPU temp is straightaway 75-80ยบ.

Have I messed up my cooling somewhere? Or the fan setup? Or is it just a noisy build?
My co-workers are grumbling a bit :( as my previous PC was always almost silent.

Hopefully someone can give me some pointers. Thanks in advance.

7
Hardware / Amount RAM Needed?
« on: 2023-11-27, 21:21:42 »
Forgive my ignorance. I'm thinking of building my first PC around a 7950X. But on my local shop's part picker - it keeps limiting me to 64GB of DDR5 RAM on the motherboard.

Is there something about DDR5 RAM that is limiting it to 2 slots? Is 64GB remotely enough these days?
I always thought that Corona was somewhat RAM hungry so my old 2950X pc had 128GB of DDR4...

8
When copy and pasting either corona layered or corona select material between files, the linked materials are not carried over.

For instance I have a sphere with 4 alternative coloured materials set up in a corona select material. After pasting, the slots are empty and need to be manually re-added.

C4D's File>Merge works fine, but then it brings over other lights etc that you may not want from the original scene.

(windows 10, c4d 2023)

9
[C4D] Feature Requests / Stupid simple fix? CIE naming
« on: 2023-09-13, 09:52:40 »
I know its pretty trivial. But when saving from the Corona Image Editor, the un-abbreviated file format naming is difficult to scan read. And more often than you'd hope, I select the wrong one by accident.

Can we just use standard naming conventions please :)
ie just 'TIFF' instead of the unwieldy 'Tagged Image File Format'

Heres to a simple life!

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[C4D] I need help! / Convert VRay Scenes to Corona
« on: 2023-09-01, 11:39:25 »
Hi All - I've hot a large scene (in c4d) using lots of VRayScene elements. Is there any way of converting these to Corona?

11
[C4D] General Discussion / Material ID - am I being stupid?
« on: 2023-08-11, 10:15:33 »
Hola - I constantly use Object IDs to get nice masks for post work. But occasionally Id rather use Material IDs instead for logos etc - but I can't seem to gt them to work?

I assign a material ID number in the advanced field of the material. Then make a multipass mask and assign the material id number there too. But the mask just come out black. It also doesnt appear if I make an ID pass and set it to material.

Is this a limitation of stacked materials/materials with alphas? Or am I doing something wrong.

Theres an example of what I'm trying to achieve attached. Orange base material with the alpha masked logo stacked on top.

12
Like it says in the title - is there a Corona to V-ray material script or plugin available anywhere for Cinema4D?
I seem to remember people mentioning one I (and saying it wasnt perfect) but I'm not sure where it was from...

13
I'm sure I've used ths millions of times, but most recently render selected is not working as expected....
if I drag in an object from within a nested stack - for instance if i drag in 'label2' (see screengrab attached), then it just outputs a black render.

If i drag in the 'Bottle' group however, then it works just fine. 
Just started happening recently - but not sure what changed.

(include childern box is ticked)

Win10 pro, C4D R21. Corona 9.1.

14
I was watching a YT video by the excellent BlenderBob the other day - and he touched on something that has bugged me for quite a while.

When inserting bitmaps into a glosss/roughness/displacement texture - an extra step has to be taken to change the image profile fo linear. Surely as this almost ALWAYS is the case, it should be possible to make this the default profile for these steps?

See also extra steps adding Coronal normal node before a normal bitmap. Always needes to be done? Then node should be added by default.

Fingers crossed!

15
[C4D] I need help! / Help with granualar organic texture
« on: 2023-02-19, 10:47:26 »
Hi all.
I'm doing some food renders, but I'm having difficulty getting the level of detail I want in the textures. Previously I've had decent success just layereing noise in the displacement. But for some close-uo shots I need something better. Specifically with more depth and detail in the cavities.

There's an example of he sort of think I'm after attached (made in Modo).
Does anyone have a good idea how to do this in a highly art-directible way? I tried scattering clones, and even volume builder noises, but couldn't her enough control. Is vector displacement an option here? How would I get the maps?

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