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Messages - Stefan-L

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1
[C4D] General Discussion / Re: Reflections doubts
« on: 2023-03-24, 22:51:43 »
if you are using the new physical material make sure to lower your ior for most materials. ior 1.5 is ok for glass like things, but most "normal surfaces" have less reflection strength

as one cannot dim the reflection any more via the reflection color you need to make that via lowering the ior to get realistic reflections

2


Dear all fellow Corona users,

hope it is ok to open a thread here, as we are Corona users and all is with and for C4d & Corona Render, so it might be interesting for some i hope.
i feel very happy to be finally able to show you here our  new things and updates we have made in many nights and evenings:

1) Our new update 3dtools.info site, it includes many c4d and Corona related useful things, like Materials/Textures, Assets, a new 3dmarketplace, cool C4d plugins and the most used C4D render engines.
beside the new look, we also adapted the pricing, and try to offer as fair as possible prices for all.
Hope you like our new site, we tested it deeply, but if you find some thing not working for you, please PM me in case so we can look at it and improve it.
We also started a new 3d marketplace, where we can offer smaller things at very affordable prices. As we work mostly on Corona most we make is Corona compatible from start.

2) I want to highlight our newest Corona compatible high res, 8k, seamless, photo and/or scan based DNA|MATERIAL SETS (PBR texture sets). The Materials are focused on Architectural work, but can be also used for designers, staging etc. All Materials are all hand processed, by humans, nothing like substance, but from our real world photo scans, using our own special developed inhouse DNA tools and technique, which enable us to offer great real world mats, in great detail, variation and big surface sizes (5-10m square mostly). All derived from real world surface sources.

A great a Chaos Cosmos is, we feel there is yet a lot of room for high quality materials and assets, and as we love to make them we are happy to offer them to all other users.

We have redone the existing ones and added several new volumes and bundles. - Despite the detail and material quality, we try to offer them at VERY FAIR prices, partly 1 Euro or less per full Material/ texture set if bought in a Bundle! We do understand times are difficult for many atm, so we try to reflect that best possible. So the bundles are available at a special price atm, so if you want some it is now a good time to save a bit money.

They ALL include free extra ready to use shader material presets made for Corona 9/10. The presets come also with 1 click import assets sets for the new C4D asset browser with nice custom previews, this is one of my favourite work flow enhancements, i use the materials myself via the c4dasset browser now, where one can simple choose and drag and drop them into the scene or onto objects.

Here you find all DNA|Material Textures:  https://3dtools.info/dna-materials-01

Here you find our C4d and corona compatible plugins: https://3dtools.info/dna-plugins


And here a preview of all Mega Bundles Titles available (for more details see the pdf links below):



We continuous work on our Architectural Materials and have several new bundles and Volumes in work atm. Tor example Stone walls and Floors, Plaster, Plain Wood, Asphalt coming as next!

More info you find at our 3dtools.info site, or also feel free to as me here or via PM or email. (contact email is on 3dtools.info page)

Best greetings
Stefan

p.s.: here also direct links to the material pdfs so all can easy see an overview (for best quality download them, for some reason google drive seems to compress them them extra if viewed direct online):

M01 Metal Surfaces  - https://drive.google.com/file/d/1dE86Mij--YHd4nC01QpVhwirq_johDJn/view?usp=share_link
M02 Metal Meshes  - https://drive.google.com/file/d/1RHBDhzgNad3FZikBmAnHa2hdIX6M1kbo/view?usp=share_link
M03 Concrete surfaces  - https://drive.google.com/file/d/1A7rhqQbyCkqqvigUrCKNRw5j6S1bSDNY/view?usp=share_link
M04 Bricks  - https://drive.google.com/file/d/1mgrBEv4a5i9E2L8lvNhb3sPgjFtEjSXy/view?usp=share_link
M05 Wood Parquet  - https://drive.google.com/file/d/1k74jzdShPVR7b__KWe7jWW2bb4mOtUBe/view?usp=share_link
M06 Wood facades  - https://drive.google.com/file/d/1poZfd_-rF8Eq5EUvyrAX2ZErDqQDG3LN/view?usp=share_link
M07 Structured Concrete Surfaces  - https://drive.google.com/file/d/1qrNarpsLbMr8NqJfbRThZXrZcW7DnYbz/view?usp=share_link
M08 Wood Floors  - https://drive.google.com/file/d/1t_cS-n7VRMtTqI4cUK_sRJwH3ljvi_Cb/view?usp=share_link
M09 Roofs1  - https://drive.google.com/file/d/17imqrtjvlmIut6MynfDBCDtXO1ZdvlXr/view?usp=share_link
M10 Pavements1  - https://drive.google.com/file/d/11xFToF4S8ar1l-6MtNwaBqI0ntiKn7lP/view?usp=share_link

Corona Materials in Asset browser for drag and drop use:




3
maybe check that the noise is in UV mode?

4
Gallery / Re: The Roof | CGI
« on: 2023-03-10, 10:25:14 »
VERY nice, wow!

5
try to subdivide or cut the surface in even parts in u and v, so it is more even tessellated.

in my expereince this happens if the surface is badly  triangulated with long small triangles (like with n-gons and their hidden tessellation, or imported cad geo)

6
i had version 1 which didnt work so well (old vray only, half rs mats, no displacement etc)

how one can update from v1 to v2?
does v2 work better than v1? do you have tested this?

if it works well this might be a good helper for making RS and octane material versions for my libs:)

7
[C4D] Feature Requests / Re: Corona lister (as in max)
« on: 2023-03-08, 10:38:17 »
great news, thanks!

8
[C4D] Feature Requests / Corona lister (as in max)
« on: 2023-03-07, 13:41:24 »
as title says, the new corona lister 2.0 in max corona v10 betas seems very useful! for cameras, lights and as i see soon for proxies also-

hope this comes also to Corona betas:)

max lister 2.0 thread:
https://forum.corona-renderer.com/index.php?topic=39386.msg210427#new

9
i am not from corona/chaos, but just a c4d/corona user, only wanted to point out solutions for such and much more complex things, a tool i designed and use everyday myself:)

anyway, the shuffle node is for sure nice for simple things and might be a nice addition to corona.

10
i am not 100% sure i understand what exact you want to try,
but any kind of pattern, filled with one or more textures inside, layered and randomization can be done with this plugin which works for corona:  https://3dtools.info/tilepro/

other than that simple things are probaly doable with the corona  multishader and uvw randmizer

11
[C4D] Daily Builds / Re: Mac M1 LOW POWER MODE bug lives on.
« on: 2023-03-02, 12:18:24 »
not sure where the data shows the speed, number threads etc not show any about speed.
but overall:

the intel i7 has hyper-threading, so shows 16 threads but they are actually only 8 real ones.

the m1 has different cores, where as far i know not all are made for the same tasks, there are very specialized ones included. some are for have tasks like rendering, some for other tasks, or for light things, video encoding, or to save electricity/battery etc., so maybe i woudl not be even sure if it would be actually correct that all m1 cores are all time at 100% while rendering, i woudl expect only the one suited for render like tasks?

for me in some tests the m1/2 macs feel nice fast at GUI, and 2d graphics, video editing  etc, but not so in any 3d cpu app. Not sure if this is by missing optimization yet or by design of the chips.

12
yes you can, offset, rotation, scale etc, by various settings

13
[C4D] General Discussion / Re: Corona pattern
« on: 2023-02-21, 11:53:27 »
you need to use the pattern tiling setting inside the UV space tab. if you want 10x copies in u and v set tiling (IN pattern setting) to 10 for u and v (NOT in nat mapping setting of the base object)

14
[C4D] General Discussion / Re: Corona pattern
« on: 2023-02-20, 16:51:05 »
edit: did misread before,

here for the size related Q:  i think this isnt really possible unless you know the exact size of the base surface and set the tiling exactly according to a fitting value (must probably calculate a bit) you can also use the manual crop box size values to help define size and or space between the items.

so as an example, if your object is 10cm and the U length 150cm you can set tiling to 15, etc the scatter object will be 10cm in size then.

15
[C4D] General Discussion / Re: Material format no no's...
« on: 2023-02-18, 18:41:15 »
after all the years, i finally settled with jpg in high(est) quality for any 8bit input or also saved 8bit output.
and exr if it needs to be 32bit(or 16), or if you need a layered file for multipass (similar to psd).

for corona probably all format work, maybe not the new webp, which might be a format of the future replacing jpg

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