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Messages - davetwo

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Come now. Ya gotta believe man ;) if I can do it anyone can
See below...

No spheres needed! The parameter is driven by whatever you want. In your case the water plane.

Just open the distance shader and drag the geommetry into the field.

The Corona Distance shader can control a layered material by proximity to the 'puddles'. So you can combine the wet and dry versions of the material like that.
(See attached where the red materail is added by proximity to the floor disc)

[C4D] Daily Builds / Re: v8 Daily Build on M1
« on: 2021-11-18, 08:18:34 »
Okay then. Thanks for clearing that up. I'm afraid to even look to see what C4D will cost if I want to upgrade now.

Yep - I'm in the same boat. I'd like to get an M1, but have absolutely no desire to move from my perpetual R21 to subscription r25 with the expense that that entails.

There is a silk material in the Corona material library. You can easily adjust the colours of that in the mixture shader. This already gives you the 2 colour effect.

If this is still too subtle, then I'd add a coloured fresnel texture into the clearcoat layer. That should give you the effect you want.

See the screengrabs below.

[C4D] Feature Requests / Re: clipping plane with fill option
« on: 2021-11-12, 09:05:28 »
VERY happy ho hear this.

[C4D] General Discussion / Re: Avoiding Sky Pinching
« on: 2021-11-07, 15:01:48 »
The HDRI is fine and has no pinching - I just tested it (see screengrab). Works as both the old style C4D sky and also the new Corona sky model.

Have you offset the scale or position?
Is there a Normals issue with the glass windscreens perhaps?

[Max] Feature Requests / Re: The most wanted feature?
« on: 2021-10-28, 12:16:03 »
Seriously. I know this is the internet. But take it wasy with all the 'big joke", and "shame on you" flaming. Its really pretty childish on a professional forum.

[C4D] General Discussion / Re: MBP 2019 2,4 Ghz + C4D + eGPU
« on: 2021-10-08, 10:47:38 »
I like my MBP and I work on it regularily if I'm freelancing at a clients office. Cornona works really well on it. Which is in contrast to a lot of other render engines which are complete non-starters (octane/redshift etc)

But I think you have to be realistic about what is possible on a laptop of this sort. Just do all the look-deveopment on it. And when it comes to a big hi-res render sent it to a renderfarm if you dont have a workstation at home. (Or do it overnight like the good old days).

Hi - I guess the archicad data isn't UV mapped properly. You will either need to do it manually in cinema4d or just use another projection setting  (as you did with cubic).

Hi Nikola,
I think you must test yourself, we are no longer beta testers, we pay to have a stable version...
No More daily build please.

Just use the Stable release then. It's very wise to allow consumer testing of the daily builds. As everyone works differently and into different pipelines. The personnel at Corona cannot possible have the time and knowledge to beta test all variables. Moreover open-beta testing  encourages dialogue and community among the user-base.

[C4D] General Discussion / Re: Corona materials
« on: 2021-09-08, 21:35:25 »
I'm not sure what you are getting at here...I have no problems with inverted displacement on library materials or my own creations. And I cant reproduce your whole cube or single side of a cube difference. Are your geommetry normals facing the right way?

(Normal maps need the 'Y' channel flipping normally - is that what you are refering to?)

[Max] I need help! / Re: Fluorescent Light Bulb Material
« on: 2021-08-31, 10:03:42 »
you can probably make that by having a high roughness in the base channel/refraction. and putting a clearcoat over the top.

I dont think translucency will give the correct result

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