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Topics - dcode

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[Max] Bug Reporting / Incorrect shading on imported geometry
« on: 2018-01-08, 23:43:25 »
Hi ,

I am working in version 1.6 and my imported polygon geometry (converted from Rhino) is not shading correctly.
I tested in Vray and Fstorm and got the expected results so it is a Corona issue.
Attached are quick screen grabs and 3D File.

Tested on both a dual Xeon E5-2687 and Threadripper on Win 7 and 3DS Max 2016

Cheers,

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Firstly it has been a while since I used Corona, but have been blown away on my return by how far it has progressed! Big congrats guys!
At the moment I am involved in a lot of lighting studies, Lightmix is proving an invaluable tool with the client.
I realise we can export the CXR into Fusion or Nuke to animate lighting scenarios via passes, but it would be amazing if we could achieve this via a simple key frame timeline within the Corona Image editor....could this be possible or is it too niche for you to consider?

Cheers.

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