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Messages - loocas

Pages: [1] 2 3 ... 7
1
[Max] I need help! / Re: Corona does not load on Max startup
« on: 2021-04-21, 18:51:08 »
This:

CORONA_3DSMAX_2014_LOAD_PATH

absolutely helped!

Thank you!

So, the DLLs don't get loaded by just adding them to the "PATH" env var. Which is strange, but ok, at least there is a special env var for the dlls.

2
[Max] I need help! / Re: Corona does not load on Max startup
« on: 2021-04-21, 17:24:09 »
Thank you for the pointers, will try and report back.

Cheers!

3
[Max] I need help! / Re: Corona does not load on Max startup
« on: 2021-04-21, 15:16:44 »
This is what doesn't work.

I run Corona in custom deployment environment. As I described in my first post.

I put all the DLLs into a folder which I add to the PATH env. var (that's what I have to do), then reference the DLR and DLT during Max startup in the custom plugin.ini that I call.

This all worked fine in older versions of Corona (1.7), but since I migrated to the latest version and updated all the dlls and dlr, dlt with the newest version, it stopped working for me and I have a hard time troubleshooting it as Max doesn't throw any errors on startup, but Corona is not loaded anyways. And I don't know why.

4
[Max] I need help! / Re: Corona does not load on Max startup
« on: 2021-04-21, 11:42:35 »
Hey, Frood, thanks for your reply.

The DLLs are included in the PATH variable on startup.

The DLT and DLR plugins are being referenced in the plugin.ini files Max looks through after initialization.

As far as I can tell, the DLLs are loaded, the DLTs and DLRs, too, but I still cannot pick Corona from the available list.

5
[Max] I need help! / Corona does not load on Max startup
« on: 2021-04-20, 20:21:48 »
I have a technical question about the new Corona not loading up in Max on startup. It doesn't throw errors during startup, but the renderer does not show in the available renderers in Max's render dialog.

Note: I recently upgraded from an ancient 1.7 version to the latest. I do still use 3ds Max 2014, but I also tried Max 2018 (the latest version I own), same result.

What I do is a custom deployment of Corona (or any plugin that is):

- include all the Corona DLLs in the system path on Max startup
- link my custom Corona .DLR and .DLT  plugins in the startup.ini which I call on startup
- load the Corona init script on startup

When Max starts, I see it loading the .DLR and .DLT plugins, it doesn't throw any errors, but I simply cannot pick Corona from the available renderers.

I haven't troubleshoot much further as I don't work in the VFX anymore and only sparingly use Max and Corona for simple viz work for my primary business (hence the old Max version and a very overdue upgrade to the latest Corona), I just hope there is a TD here that knows what's up and would point me into right direction.

Thanks a lot in advance!

6
It's 2018 and to me, personally, the most useful integration would be Corona + Nuke/Nuke Studio

7
Um... anyone? Devs?

8
Hi there,

just a question, I want to quickly access the Corona's VFB, so, I need to reach it via MAXScript.

I found it under interfaces, namely CoronaFp interface, but it seems the interface is inaccessible? How come?

Here's my simple inspection code:

Code: [Select]
getInterfaces renderers.current
#()
showInterfaces renderers.current
  Interface: CoronaFpTest
   Properties:
   Methods:
    <void>dummy()
   Actions:
  Interface: CoronaFp
   Properties:
   Methods:
    <integer>showVfb <boolean>show
    <integer>resumeRender()
    <integer>loadAndResume <string>exrFilename
    <integer>dumpVfb <string>exrFilename
    <integer>parseViewexp_INTERNAL <maxObject>viewExp <maxObject>outCamera
    <integer>setDisplayedChannel <integer>channel
    <value>getVfbContent <integer>channel <boolean>toneMapping <boolean>renderStamp
    <integer>resetSettings()
    <integer>exportScene <string>filename <boolean>renderImmediately
    <string>getCoronaVersion()
    <double>getStatistic <integer>statisticId
    <color by value>getBlackbodyColor <float>temperature
    <integer>loadDrIpFile <string>filename
    <integer>startInteractive()
    <integer>startInteractiveDocked()
    <integer>stopRender()
    <integer>showLicensingPopup()
    <boolean>isRendering()
    <integer>reparseInteractive()
   Actions:
OK

I cannot getInterfaces() on the Corona renderer's object. It shows them, but doesn't return.

Is this a bug? Or a weird feature?

Thanks in advance!

9
well still, same thing applies - the error message is from Corona2014.dlr, there should be no such file if you install the daily build correctly

The name of the plugin in my error picture should be irrelevant. I tried renaming it as suggested by someone here (I doubted you'd reference the assembly by a name, that doesn't make much sense, but still, what if? :) ).

10
Did you delete the Corona2014.dlr and CoronaUtils2014 from the /plugins/ folder? And made sure there were only 2013 versions?

I don't even source the 3ds max plugins folder at startup. I only use my own custom paths.

11
So, what am I supposed to do?

I downloaded the daily build. Copied the 2013 plugins to my custom folder structure for Max, the DLLs that came with the daily build into my DLL repo, where other Corona DLLs reside as well and overwrote those with the same name.

That's it. But then I get this error.

1.4, I installed the very same way and works absolutely fine without any issues.

12
If you doesn't rename the files for the plugin folder, then you're not "copying over". And then you got a mix-error.

I keep the DLLs and the plugin files in separate (versioned) directories which I source on startup. This setup has always worked. Doesn't work now.

13
I did install (deployment copied) 1.4 which works without issues.

The VC redistributables are all installed.

I have a custom plugin structure and I only load what I need, so I don't need to uninstall anything. So far, everything has worked without issues.

copying over the 1.5 daily builds doesn't work, I end up with this exact error.

14
Thank you, but I will be not applying pending windows updates. I'd rather use 3ds Max 8 and Scanline. :)

15
Well, renaming the files does absolutely nothing.

And I'm still getting the start up error.

I used to do this regularly without any issues. Just copy over the dlls and the 2013 plugins and be done with it. But this build is giving me errors.

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