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Messages - claudiostacciarini

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Gallery / Re: Just a small place
« on: 2016-08-15, 20:00:04 »
Nice! Like the cat's sculture! :)

Gallery / Re: Yale Center for British Art
« on: 2016-08-15, 19:55:15 »
Amazing work! Did you use SSS in sculture? Very realistic!

Gallery / Re: Viscosity test Realflow
« on: 2016-08-15, 19:42:58 »
I'm trying to do the same on another object, but like chocolate! I like the honey effect ;)
I have one question..when I set the max number of passes and I start rendering the animation there is no fluid moving, it's like all the first frame..but if I play the animation in the viewport the liquind moves..what can I do? Thanks

Hi JacopoGrosso,
When you import mesh in Max, sometimes the solution is start with frame 0001 and no 0000, because frame 0000 has "no mesh", and I think this cause a problem in Max to read the other frames.
I export/import alembic format and think is a good solution , but I will try the script that anbirks show below.

Hi JacopoGrosso,
I had the same issue with that too! If you render 100 frames you just get 100 frames of frame no.1!

I used a script i downloaded i don't recall the name but here is the script....

The script renders each individual frame, works for me!

...Hope it helps you.

--function to make a single digit number into a 3 digit number by prefixing 0's. Returns a string.
fn tridigit digits =
   if digits.count >= 3 then
         print "Digit already greater than 3 numbers"
         return digits
         if digits.count == 2 do return ("0" + digits)
         if digits.count == 1 do return ("00" + digits)

-- close the RSD
-- set it to single frame
rendTimeType = 1
-- set the save output to true
rendSaveFile = true
-- temorarily store the main render output directory
actual_render = rendOutputFilename
--sets the variable that contains the render elements. re=Render Elements
re = maxOps.GetCurRenderElementMgr()
--calculates the number of elements
num = re.numrenderelements()
-- an array to store the element's current paths
cur_ele_path = #()
-- loop through the elements
for c in 0 to (num - 1) do
   append cur_ele_path (re.getRenderElementFilename c)
-- perform a loop between all the frames you want rendered
for a in ((rendStart as integer)/ticksperframe) to ((rendEnd as integer)/ticksperframe) do
   --go to the next frame to render
   sliderTime = (a as time)
   -- add's the frame number to the output filename.
   rendOutputFilename = ((getFileNamePath actual_render) + (getFilenameFile actual_render) + "_" + (tridigit ((a as integer) as string)) + (getFilenameType actual_render))
   --loops through the elements
   for b in 0 to (num - 1) do
      -- select the element
      element = re.getrenderelement b
      -- grabs the current element path
      current_element_path = cur_ele_path[(b+1)]
      -- add's 0's to it
      new_element_path =  ((getFileNamePath current_element_path) + (getFilenameFile current_element_path) + "_" + (tridigit ((a as integer) as string)) + (getFilenameType current_element_path))
      -- assigns it to the element
      re.SetRenderElementFilename b new_element_path
   -- render the output
   max quick render
-- reset the render outputs for the main renders...
rendOutputFilename = actual_render
-- ... and the elements
for d in 0 to (num - 1) do
   re.setRenderElementFilename d cur_ele_path[(d+1)]

Thank you very much, I'll try it as soon as I'm at the computer, I'll let you know! Maybe you saved my life ahah

Hi antbirks, thanks for script, I will try here! :)

Gallery / Viscosity test Realflow
« on: 2016-08-11, 23:45:53 »
Viscosity test with Realflow. Corona 1.3.

Gallery / Dunes
« on: 2016-08-11, 23:42:58 »
Hi! Test with dunes/sand's procedural tutorial.

Gallery / Re: Bishop Edward King Chapel
« on: 2016-03-24, 22:02:46 »
Nice wood and lighting!

Gallery / Re: Splash study
« on: 2015-12-10, 08:24:46 »
it looks strange. on bottle has a motion blur, but for liquids there is no motion blur.
Hi Mikinik, I did mesh in realflow, and had some problem with motion blur, when turn on (motion blur) the "object", corona loops in "parsing the scene", so I just test MB in the bottle. I will make another tests to see if it's a bug or not. Thanks!

I placed Turbosmooth and Max crashed.

Don't use turbosmooth, it will never look good on meshes consisting of triangles. Use HSDS modifier instead.

Hi Romullus, I didn't pay attention in this particular modifier (HSDS), i'll study it a litlle! Usually I resolve in smoothing group. Many thanks for the tip.

I did the mesh again, here are some new images. :)

Gallery / Re: Splash study
« on: 2015-11-26, 23:07:43 »
Hi Nekrobul!

I placed Turbosmooth and Max crashed. Now I placed Smooth, like you mentioned and worked nice.
I'll render again and put new image hereafter.
Many thanks for tip!

Gallery / Splash study
« on: 2015-11-26, 17:47:21 »
Splash study.

News / Re: Car Paint Tutorial
« on: 2015-11-11, 06:16:14 »
Nice, thanks for share!

Gallery / Re: Growing_House
« on: 2015-11-11, 05:48:55 »
Nice renders!

News / Re: QuickTip tutorials
« on: 2015-08-31, 09:25:58 »
Nice tips! Connecting HDRI rotation is very usefull, thanks!

News / Re: Updated ShadowCatcher tutorial
« on: 2015-07-21, 07:59:01 »
Really nice, thanks for share!

News / Re: Corona 1.1 hotfix 1
« on: 2015-07-16, 10:22:19 »

News / Re: 5 new Corona tutorials
« on: 2015-07-16, 10:21:45 »
Thanks, Maru, for share!

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