If I understand this correctly, then you're mostly missing illumination from the lights and maybe some volumetric effects?
I think a crn light material (+ some directionality)behind some glass(a bit rough in the refr. channel) and maybe a bit dispersion could do the trick.
For the volumetrics, put it inside a box with a volumetric material or apply the mat. in the global volume slot scene environment of the render settings.
If you're looking for a specific light pattern on the ground, that is not guaranteed and I'd use a crn light with an IES file applied.
Exclude possible blocking elements in the exclude list of the light.
Another thing is that it's very unlikely they rendered those images purely in the beauty pass and then sent those out. Post processing in PS/AE etc. is essential.