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Messages - Rimas

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1
Work in Progress/Tests / Re: Arkin's Tests & WIP Thread
« on: 2019-06-26, 11:38:10 »
recent renderings of some of my works,
I know the render is old, but people almost always mess up camera lens renders by putting just one glass element in front of the model and they end up looking like mirrors. Lenses are NOT that bright, they are actually quite dark. You need more elements in the model to make it look believable.

2
[Max] I need help! / Re: HDRI producing blown out highlights
« on: 2019-06-25, 14:31:03 »
really these highlights look okay to you? jeez. I am a photographer and blown out highlights are a big no no

I'm a photog too and blown highlights are NOT "a big no-no". No idea where you got that from. Depends on what you're trying to achieve, of course. Same as how some people just lift the shadow slider all the way up and highlights down, resulting in a muddy image lacking any contrast.

3
Dang, those car images are pure sex to my eyes right there!

4
Hardware / Re: Threadripper Builds
« on: 2019-06-18, 10:23:49 »
I thought the latest benchmark for CPUs was whether you can get 200 or 240 fps in fullHD :- )

Probably. As if the world is stuck at 1080p. I personally moved on to 4K and 5K, but what do I know xD

5
[Max] I need help! / Re: New Caustics - Fireflies
« on: 2019-06-17, 17:48:22 »
Honestly, I've tried it with a water plane, then solid geometry and... I'm just seeing a bunch of fireflies that don't converge into what should look like caustics. Not sure what I'm doing wrong. Maybe my random test HDRi doesn't suit the need.

6
Hardware / Re: Threadripper Builds
« on: 2019-06-17, 17:44:40 »

These guys have such abstract, mythical ideal of who the target audience of HEDT/Prosumer systems are, and how varied they are that their all-in-one advice is always completely off the mark. They really should keep it strictly in the gaming systems territory.

"It needs dem ECC memoriez for "stability", long renders needs stability",etc.. all those stupidities they have been saying for years. Then you have a full generation of gamers who consider themselves experts on all things hardware involved.

And this is how we got RGB crap on our workstation boards.

Truer words haven't been spoken in a long time...
"Gamers" are the same idiots who constantly talked crap about raytracing too, when Nvidia came out with their RTX series. Reading "gamer" comments was a hair-pulling experience...

They should stick to what they know - fugly RGB and benchmarking Firestrike for no reason for hours :)

7
[Max] Feature Requests / Re: The most wanted feature?
« on: 2018-11-14, 12:55:25 »
I'm a GPU kinda guy who uses FStorm a lot nowdays (got a pair of 1080Tis and a pair of 2080Tis), so any GPU acceleration is a welcome addition in my book :)

I think tonemapping is fine in Corona, I never felt like I'm not able to achieve something there, so that's fine.

My top 3 would be Caustics (been asking for a loooooong time....), GPU features and Speed improvements - renders can never-ever be too fast! :)

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[Max] Feature Requests / Re: The most wanted feature?
« on: 2018-10-12, 10:45:40 »
You can download Corona 3 daily build and find your answer there.
Intrigued! I'm not big following the development here, so I didn't know this is already being implemented :D

9
[Max] Feature Requests / Re: The most wanted feature?
« on: 2018-10-12, 10:15:21 »
The idea would be to use Tensor cores for ray tracing that is instant, so you could calculate UHD Cache in realtime.
Tensor cores are used for AI processing. RT cores are the ones doing the raytracing. CUDA is a third type of core where business is as usual.

That being said, I wonder if AI denoising, something like Nvidia Optix could be used for Corona.

On a side note - I've got a pair of 2080Ti GPUs and in FStorm those bastards render at the speed of 4-5 1080Tis / Titan XPs...which is mental. I'd love to see the RT cores put to work too, but Andrey said that they're pretty useless for production rendering since they only work on standard triangles (so no fur, voxels, etc). Shame, but Turing's CUDA speed is pretty damn impressive as is.

10
[Max] I need help! / Re: [solved] Weird rendering issue
« on: 2018-07-19, 17:21:38 »
Well, whatever works for you. But render/curve quality should be good when using "Production" in "Rendering Approximation" (it defaults to that here, dunno if this is a global or local setting).

Good Luck

Yeah, mine also defaults to production quality, but it's far from adequate :/

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[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 16:26:39 »
Hmm, nothing special, see attachment. Strange that it did not work.

Good Luck

The magic was in the flattened hierarchy :)

Though I have another issue now - the parts don't have enough subdivision resolution and are all low-poly, the curves look nasty. So far the solution seems to be to pick the part, go into the body properties, check "use viewport mesh" in rendering approximation tab and...do that for all the other parts...at which point it's still faster to import as mesh and reset the xform on the whole thing. :/

12
[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 16:06:37 »
Why remodel? Why not use the iges files as body objects, they seem to render fine (top one is body object, bottom: your original objects)

Good Luck

I did try to use them as body objects and it didn't work for me. How did you import, specifically?

Thanks!

13
[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 15:19:20 »
CAD Geometry like this is always horrendous, you might be better asking for the native files, you might find they're proper nurbs based models from Rhino or Inventor or something similar, in which case they should be able to send stp or iges files which would better maintain the smoothing and geometry curves

That being said, I don't know if you noticed that I included an IGS file next to the MAX file - these are curve body files (I have no clue made in what, though). That's what we got sent, 350 of those.

Well, resetting the xforms still beats remodelling anything or pesterring the client for anything other than what they have, since they have no clue how any of this works to begin with (and we're dealing with the middle-men too...)

14
[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 15:15:10 »
Thanks for the reply. Once nkilar mentioned CAD I started investigating. Basically what I need to do on import is reset the xform and everything renders fault-free :D
Though I had to adjust my material to match the agreed-upon "flake" size of the galvanized steel. So I'm setting up a new master blank max file prepared for import now... Ah well!

15
[Max] I need help! / Re: Weird rendering issue
« on: 2018-07-19, 14:21:20 »
@Nkilar - yes, CAD models.

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