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Messages - jumamu

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1
[C4D] General Discussion / Re: Corona for Cinema 4D started
« on: 2014-12-02, 18:11:48 »
http://www.maxon.net/en/news/singleview-default/article/sdk-support-20-beefed-up-sdk-team-and-new-development-support-web-site.html  This might be useful for developing C4D plugin - updated Developer support website from Maxon.

2
Porting and API / Re: What about Houdini?
« on: 2014-11-26, 17:13:03 »
+1

I would also love Houdini support, but I think it should be supported much later - because it is mostly used for visual effects and Mantra can already handle it (particles, volumetric, simulations etc.) because this really is the weakest point in Corona. But I hope Houdini support as soon as possible - I would love to see Modo and Lightwave support before Houdini (And yes, I use all these softwares + Cinema 4D is my main app at the moment...)

I know that it is much faster to build procedural city model in 3DS Max with plugins than in Houdini... But Houdini is more flexible and it is mostly used for visual effects where simulations interact directly with other simulation tools (User can mix: liquid, cloth, rigid bodies, softbodies, fire, smoke -> interaction)  but these need mostly volumetric rendering and this is still new thing for Corona.

3
Here is more renders... I do not hate EU, but I do not love it either - or maybe I love it and hate it at the same time... Just trying to make pretty renderings :)

4
Wow.. Absolutely incredible renders :O

Some of these looks real photos.

5
This time motion blur test (I limited rendering time to 5min - for broken one, 3min for unbroken)

In large scene there is 23900 instance coin objects - one coin includes 4104 poly - rendering time 31 min 14 sec

The second 4k image has 64pass - 40min 3sec + color correction + DOF

6
I thought that maybe I am going to buy 3D printer :D

This time i have fixed the thickness and it has 8000 euros.

7
Ok.. So I have been tired so I didn't noticed that it has wrong scale in thickness - fixed.
Also new scene builded with new xpresso trigger for turning dynamics and visibility.

EDIT:
New file: "COIN-break_fixed" includes new polygon selections for materials, this time the materials
go direct line in the edges of the coin pieces. Also some improvements for collision (pieces do not go through
 anymore)

EDIT: New "new_fix_coin_break", second try to make pieces stay on floor (pieces do not go through).


here is demo video from new scene... Just waiting Corona bug fixes so I can render this scene.




EDIT: New xpresso breaking file, better way to break objects.

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New rendering... Still trying to figure out that what I am going to do with this model.

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And here is scene with lots of coins :)

2600 coins = over 10 million polygons in coins (instance objects).

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Here is unbaked animation so you can play with it.

You are free to edit the scene and download and upload your own versions from this coin and animation.

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And here is Coin animation test

(at the moment in my C4D this scene will crash when user try to render the animation)

The version which I have at the moment and which have bug with displacement rendering:
Build timestamp: Oct  2 2014 13:23:47
Version: A1.1 (core Daily build post-A7)
Cinema version: R14.042 (built for R14)
Plugin status: initialized successfully


EDIT: I edited the scene (this time it has bump map ON by default, and displacement is set OFF, you can turn ON the displacement by your self, but remember turn bump OFF if you use Displacement...)

EDIT: it looks like Corona crash even when I use bumpmap only

You can also test motion blur with baked animation.

-Kind regards, Juha Mukari

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[C4D] General Discussion / Coin model (for testing purpose)
« on: 2014-10-10, 12:13:02 »
Here is my C4D corona coin model - there is baked and unbaked versions.

With the unbaked version user can test that does Projection work correctly with displacements and with baked coin you can test that what it should look like in Corona.

-Kind regards, Juha Mukari


And sorry if this is wrong place to post this kind of topics.

EDIT: I added scene with xpresso breaking tag (break object when it collides to the floor)

Updated: 13.10.2014 (i will update this message with new attachment files when I make new one)

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I took this screenshot with C4D interface to show the render time (3min).. I tested displacement mapping with Corona for C4D.

I always test render engines with Euro coin because I always have one in my pocket and it is fast and simple to model and test the rendering features.

This is still in progress, I am going to make some animation asap (always when I have spare time)

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[C4D] General Discussion / Re: Corona for Cinema 4D started
« on: 2014-09-04, 20:43:39 »
I really love this rendering engine.. Clean interface and logical. Rendering speed is very fast and quality is super. Very nice alpha version.

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[C4D] General Discussion / Re: First public release
« on: 2014-09-04, 20:33:55 »
Is this already reported? When i use Bidir / VCM and if my lights has occlude other lights feature ON then the light object will generate dark area even when it is invisible to camera.

I took screenshot which will explain this bug... If it is bug.. I am not sure is it bug or not.

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