Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - haggi

Pages: [1] 2 3 ... 23
1
Hi friends.

Unfortunatly I will not be able to continue the development of mayaToCorona. Even if this is a great renderer and a cool project, the plugin reached a level where I am unable to continue with my humble skills and available time. Alone fixing any bugs takes too much time.

So I will leave this project. Thanks for this great experience. It was great to be part of this.

2
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2016-02-01, 18:37:21 »
There is a physical sky shader node. You can connect it to the background color.

3
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2016-01-25, 10:06:22 »
That's a good idea. I'll create one with the next release.

4
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2016-01-22, 15:54:18 »
There is no builtin material conversion support yet.

Maybe this helps:https://forum.corona-renderer.com/index.php/topic,7763.0.html

5
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2016-01-22, 12:22:35 »
It will still take some time, there is no release date.

6
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2016-01-22, 10:17:23 »
When it will be released... We eagerly await... Please least a few screenshots :)
What do you mean exactly?

7
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2016-01-19, 12:22:00 »
Do you use OSL file textures, if yes try to turn on the "No OSL" option in the corona section of the file texture node.

8
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2016-01-16, 19:53:23 »
Corona shader presets for 3dsmax do not work for maya, sorry. If you want to know which shaders work, please have a look at the shaderDefinitions.txt in the mayaToCorona resources directory. There are all supported shaders defined inclusive their inputs and outputs.

9
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2016-01-10, 23:30:08 »
Thanks for reporting. Indeed, the round corner should work again and 0.47 is the latest one.

10
[Archive] Chaos Corona for Maya / Re: Roughness
« on: 2016-01-06, 10:55:13 »
Sorry, I have no idea which roughness model the Corona surface is based on. What curve do you mean? I have no 3dsmax with corona here. Is this a curve based on facing ratio like fresnel?

11
[Archive] Chaos Corona for Maya / Re: Film Translate/Offset
« on: 2016-01-04, 12:53:59 »
I'll put it to the todo list.

12
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2015-12-14, 09:50:23 »
Thanks, I'll have a look.

13
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2015-12-03, 10:57:05 »
Yeah, that's a problem. The reason is that maya does not have a built in way to overwrite the  commonGlobalsTab. There are different ways to approach this problem, either you recreate the whole thing from scratch, that's the way Arnold and myself is doing it, or - the vray way - you overwrite the system mel files. In other words, I cannot guarantee that the plugin works with together if other other plugins are loaded. That's the simple conclusion.

14
[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.47
« on: 2015-11-30, 23:59:40 »
Do you have installed Mtoa or Vray on your system?

15
[Archive] Chaos Corona for Maya / Swatches Rendering
« on: 2015-11-30, 16:53:20 »
Hi,
I received an bug with the hypershade/AEditor swatches where maya crashes as soon as a swatch will be rendered, what means immediatly if you have the AttributeEditor open and create a CoronaSurface shader. Does anyone have a similiar problem?

Pages: [1] 2 3 ... 23