Author Topic: Subpixel WIP/finished work thread  (Read 170984 times)

2015-07-08, 13:22:32
Reply #120

subpixelsk

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2015-07-08, 14:57:14
Reply #121

Mr.Schorsch

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@OP ... I think it would be best, to look for some mood Images which represent the light and weather Setup you want to achieve. Right now it just Looks like you did a good weather to bad weather photoshop session with small success. (just on this special images, the rest is good)

@Juraj_Talcik I think I already broke the 150 hour barrier and haven't finished it yet. I am still having fun on Skellige Islands. ... They transport a great feeling of wide landscapes in this game. But as I wrote, this special "bug" with the perfect sunshine during very heavy storms always catches my attention. And OP's image directly reminded my of this. 

2015-07-08, 16:21:50
Reply #122

subpixelsk

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actually the only thing that I did in photoshop was some contrast adjustments, fog and rain.. all the rest is caused by cloudy hdri from vizpark - so I didn´t have sunny image as base for rainy one

2015-07-08, 17:26:13
Reply #123

Mr.Schorsch

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It seems like the hdri has to high contras values. It really looks like you have very strong sunlight. This causes your image to be very saturated, wich is not the case on most of the rainy days. IMO


2015-07-08, 17:30:10
Reply #124

subpixelsk

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2015-07-28, 12:57:31
Reply #125

subpixelsk

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Latest commisioned interior, let me know your thoughts guys




















2015-08-02, 15:08:33
Reply #126

mitviz

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very nice!! carpet is amazing, how was this done? i mean the white rug
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2015-08-03, 08:18:54
Reply #127

subpixelsk

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Thank you mitviz, carpet is done using standard hair and fur modifier with enough strands to look realistic and a bit of simple hair styling and then exported to corona proxy

2015-08-28, 13:58:42
Reply #128

subpixelsk

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High poly photoreal 3D model of Minotti Aston exterior armchair with Corona-ready materials.

- custom materials and displacement map for pillows

- poly count - 115 956

- format .max 2012

- free to use, please credit me as a modeller of this asset

- download here http://www.johnymrazko.com/downloads/






2015-08-31, 17:09:00
Reply #129

subpixelsk

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High poly photoreal 3D model of Minotti Aston exterior sofa with Corona-ready materials.

- custom materials and displacement map for pillows

- poly count - 112 361

- format .max 2012

- free to use, please credit me as a modeller of this asset and donate if you have spare coin :)

- download here http://www.johnymrazko.com/downloads/




2015-09-02, 19:29:33
Reply #130

subpixelsk

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Freebie for today - Poliform Santa Monica Lounge
slightly different approach with this one - everything is geometry - sculpted and decimated in ZBrush. I´m loving this combination!

Get it here http://www.johnymrazko.com/downloads-1/






2015-10-23, 14:07:56
Reply #131

subpixelsk

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CG visualisation for online catalogue









Credits to Juraj Talck for outdoor Dedon seating, shrubs and bushes from VizPark, Evermotion and trees from Evermotion. Grass is my own. I really see those trees are drawback in the renders but I didn´t have time to model some high poly stuff on my own but hopefully will create my own libraries when I will have time.
Any feedback appreciated as I am gonna make more of these so I really would like to push my limits further

Thanks a lot

Full res on Behance https://www.behance.net/gallery/30597503/House-1

2015-10-29, 08:31:50
Reply #132

subpixelsk

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2015-10-29, 10:09:22
Reply #133

romullus

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You shouldn't blow out those whites so much - it really looks bad. Highlight compression might help here.
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2015-10-29, 10:28:31
Reply #134

subpixelsk

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Hi romullus, thank you for your feedback, images are now updated with compressed highlights :)