Author Topic: problem with sky volume efect with direct override.  (Read 816 times)

2023-07-19, 12:02:01

3daltm

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hello,

I need to torn a litle dark the sky in direct override, the problam is that volume efect dont change.
thanks


2023-07-19, 13:29:31
Reply #1

pokoy

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The volume object's light contribution is based on the environment map, so while you can sort of see through it and see the direct override, it will also get some contribution from your environment map. This is especially visible with forward scattering.

To me it looks like the volume is way too dense anyway, maybe lowering its density will already help?

2023-07-19, 13:37:55
Reply #2

3daltm

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2023-07-19, 13:57:15
Reply #3

pokoy

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Oh wait, I now realize that you probably meant the volume effect from the CoronaSky map?

In that case... I guess lowering its exposure in a ColorCorrect should work. But you can also lower overall intensity in the CoronaSky map and see if that works correctly, might be that this one works better.

In any case, you should probably explain the issue a bit with repro steps and screenshots showing the entire map UI so anyone trying to understand what they look at get a better picture. An example file showing the problem might be even better.

2023-07-19, 14:14:00
Reply #4

3daltm

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if i reduce the intensity sky,  darken global ilumination. i want to maintain the global ilumination but reduce the intensity only on  direct override. the problam is that volume efefct  dont change (the volume efect stay with with intensity with blobal ilumination ).

2023-07-28, 15:11:02
Reply #5

NazarVitkovskyi

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Hello, it is a known issue. It was already logged to devs team and they are working on it.

On Wrike  (Internal ID=1007239561)



2023-07-28, 16:12:03
Reply #6

3daltm

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