Recent Posts

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1
[Max] I need help! / Re: Scene Converter Solution
« Last post by romullus on Today at 19:00:14 »
You're welcome!
3
A corner of a Japanese antique shop.

Assets modelling in Autodesk 3ds Max, texturing in Quixel Mixer, rendered in Chaos Corona, full 32 bit linear workflow and tone mapping made in DaVinci Resolve.

Full CGI personal project.

High resolution images at: https://www.behance.net/gallery/180290953/-Japanese-Antique-Shop
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Hardware / Building a new workstation
« Last post by MSJ on Today at 17:42:09 »
Hi 👋 Im building a new PC and are wondering if this setup is good for heavy work in 3ds Max ? Or what should i use instead?

1. KFA2 GeForce RTX 4080 SG 1-Click OC 16GB GDDR6X Grafikkarte - 16GB GDDR6X, 1x HDMI, 3x DP
2. ASUS ROG Strix 850W Gold Aura Edition
3. ASUS ROG STRIX B650E-F GAMING WIFI Mainboard Sockel AM5
4. AMD Ryzen 97900X CPU
5. Corsair Vengeance RGB RT Schwarz 128GB Kit (4x32GB) DDR4-3600 CL18 DIMM Arbeitsspeicher
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[Max] Bug Reporting / Re: Corona Sun getting detached from target
« Last post by kkinross on Today at 17:16:43 »
I also have this issue a lot. It's a big problem if I want to submit my file to network rendering (Backburner), since I cannot fix it before it renders (because the targets is always detached when the file is opened.)
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[Max] I need help! / Re: Scene Converter Solution
« Last post by Illuminatu90 on Today at 16:29:21 »
That solved it, thank you. Added Smooth modifier default options.

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Gallery / PORSCHE 911 TECHART
« Last post by onb.artdesign on Today at 16:25:15 »
Hello to everyone.
Today I will share with you my Porsche 911 Techart Project. HDR dome was used as light source and environmental design.
It was designed with Corona 11 and 3d max software.
 I hope you like it.
 If you want to follow me, my Instagram address is https://www.instagram.com/onb.artdesign/
HDR by: magroung.com
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[Max] I need help! / Re: Scene Converter Solution
« Last post by romullus on Today at 16:18:44 »
The issue is probably in smoothing groups or vertex normals, try to add smooth modifier and see if that fixes the issue.
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[Max] I need help! / Scene Converter Solution
« Last post by Illuminatu90 on Today at 16:12:03 »
Hi,

I've just downloaded 3d models from String Furniture website but cant get them to work properly within Max + Corona.
I guess there is a problem with converting Vray to Corona which mess up the surface. Actually I just closed the scene converter window
without converting because I dont have Vray. It's not important to keep textures in this case, I just want the geometry to be rendered correctly.

https://stringfurniture.com/3d-images/string-3d-images

How can I open these files and get them to render correctly in Max + Corona?

Attachment is rendered with CoronaPhysicalMtl with Sun & Sky.

/Andreas
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[Max] I need help! / Re: Texture map colour in RawComponent (diffuse)
« Last post by maru on Today at 15:52:01 »
Sorry, I somehow missed this thread. I tested this on a simple scene and it seems to be working as expected.
I am saving to 32-bit EXR. With 16-bits I was never able to get the correct lighting (the highlights looked too dark).
Added all CShading_SourceColor and CShading_RawComponent render elements (diffuse, reflect, refract, in this case I didn't need translucency or opacity).
Then in Photoshop:

[CShading_Raw_diffuse x CShading_SourceColor_diffuse] + [CShading_Raw_reflect x CShading_SourceColor_reflect] + [CShading_Raw_refract x CShading_SourceColor_refract]





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