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Disney's Hyperion renderer, anything special?

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robo:
Hey people,

any tech-savvy people who heard about Disney's in-house Hyperion renderer
and know more about it?
It mentions basically GI semi-non-biased to get the physical plausible results but supposedly much more
efficient due to their data architecture (things like bundling together rays coming from similar angles):

http://www.pcmag.com/article2/0,2817,2471740,00.asp


--- Quote ---"Hyperion has been in development since 2011, but draws on multiple research projects on multi-bounce complex global illumination carried out at Disney's Zurich research lab. Animators can now create frames containing highly accurate simulations of 10 billion simultaneous rays of light as Hyperion calculates the illumination, bounce, shadows, and redirection of every single beam—something that would have been computationally impossible before Hyperion. It is able to do this efficiently even within massively complex scenes by using a novel streaming data architecture. "
--- End quote ---

Isn't this what common renderers like Vray already do or is there more to it
(and if so, could it help Corona, for settings in projects where you're pressed for faster render times)?

Ondra:
The decision to sort rays is pretty huge, it affects a lot in the renderer. Corona does not use it. It makes a bunch of things possible (such as out of core, and GPU rendering), but complicates a lot of other stuff. Hyperion uses it, arnold does not AFAIK. I would love to do a sorting engine prototype, but there is not enough time for that :/

robo:
Ah, appreciate the explanation.
It is helpful it seems but maybe interesting for another project or
somebody else who has time to develop a renderer. :)

Juraj:

--- Quote from: robo on 2015-10-11, 22:57:51 ---
somebody else who has time to develop a renderer. :)

--- End quote ---

And whole Zurich ETH research department as well :- ) ?


I would love to see how these tools at least look, why can't they even show the UI for sakes...? Just endless stream of PR videos for laic public.

burnin:
It is integrated into  IFX Clarisse 2.
Check forums, WIP threads, feel free to test PLE version...
An example:
"... Its a zbrush mesh of about 100 million polys and a huge amount of mari textures and lots of volumes from Houdini. Rendertimes is about 20 mins per frame...."

Source: http://forum.isotropix.com/viewtopic.php?f=8&t=1277

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