Chaos Corona for Cinema 4D > [C4D] I need help!

Scale a texture using an Opacity map

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davetwo:
As you are in C4D - Id strongly suggest that you look at using cinemas built-in terrain shader.
It is made specifically for this purpose, and you can get some very nice results by blending based on altitude, slope angle etc (use it as the mask in a layer shader)

GoTy:
Thank you very much for your help and advices !
greatly appreciated !!

GoTy:

--- Quote from: davetwo on 2025-05-13, 13:32:45 ---As you are in C4D - Id strongly suggest that you look at using cinemas built-in terrain shader.
It is made specifically for this purpose, and you can get some very nice results by blending based on altitude, slope angle etc (use it as the mask in a layer shader)

--- End quote ---

I've played a bit with the terrain mask shader, on a C4D classic material.. it works well, thanks..
 
However, since I'm working with Corona render, how does it work if I want to blend 2 corona materials (like moss and mountain rock) with their own spec (diff, roughness, displacement..) and use the terrain mask shader to blend both ?
I don't figure out how and where to apply the terrain mask shader in that case ?
since it requires a layering system.. I though the Corona Layered material could work, but it doesn't ..

Thanks for your help !

John_Do:
It works here, what's your setup ?

GoTy:
Sorry my setup wasn't correct, it does work.
Is the only way to scale down each material inside each shader scale (diff, rough, bump, disp..),
or is there a global scale setting somewhere?}
thanks !

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