General Category > [Archive] Chaos Corona for Maya

Maya porting ?

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chilombiano:
I second these opinions again.
I've took some time in an older post about the good commercial reasons for Keymaster to seriously consider this but this time i'm really saying it out of pure frustration.  There is no Max at work and Maya is pretty much the tool in my industry and if i could use corona i would not only enjoy rendering again but will have the chance to slap in the face certain render technology that makes our days so bitter. Most of my colleagues don't believe how enjoyable is Corona // it would spread like fire this tool once in Maya!
 

haggi:
Yea, would be nice to start soon. But maybe you expect too much at the moment.
First we will see geometry translation what can be implemented quite fast. Then I will add lights. And finally we will see materials. A very basic implementation will take about two or three weeks - depending on my free time. But this version will be buggy and will need a lot of tuning.

What will take much longer is an interactive shader ball preview. I know how to do it, but before we need a solid setup and shader tree translation.

Ludvik Koutny:

--- Quote from: haggi on 2013-10-07, 14:17:21 ---Yea, would be nice to start soon. But maybe you expect too much at the moment.
First we will see geometry translation what can be implemented quite fast. Then I will add lights. And finally we will see materials. A very basic implementation will take about two or three weeks - depending on my free time. But this version will be buggy and will need a lot of tuning.

What will take much longer is an interactive shader ball preview. I know how to do it, but before we need a solid setup and shader tree translation.

--- End quote ---

Hi, did Keymaster already give you access to API?

Ondra:
I'm currently working on the new API. I wasn't satisfied with the previous version, so I did not publish it anywhere

con12:
Glad to learn " Keymaster " is working on that. Really really..... anticipate the Maya porting asap. ! thk !

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