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Messages - ohsnapitsjoel

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46
Corona Standalone / Re: Is DoF implemented in Standalone?
« on: 2013-06-18, 20:16:27 »
Hi again, I saw that the new alpha was released, and I've downloaded the recently modified standalone renderer.  Is DoF implemented in this release?  If so, how do I define focal distance, f-stop or aperture, in the .scn file?

47
Corona Standalone / Re: Is DoF implemented in Standalone?
« on: 2013-06-10, 06:34:52 »
Oh very cool, thanks!  Are there by any chance daily builds of the standalone renderer?

48
Corona Standalone / Is DoF implemented in Standalone?
« on: 2013-06-01, 22:19:48 »
Hi again, I have another question. I was reading over the standalone file syntax .pdf but I didn't find anything regarding depth of field specifically. Is it implemented yet in Corona Standalone?

Also, an unrelated question so that I don't clutter up this forum with one-question threads :) -- is there somewhere a list of what the primary and secondary GI solver indices refer to?

49
Aha. Thank you!  I'll correct this and test again.

50
I read the thread about naming new posts with informative titles, so I hope I've named this thread clearly enough :)

I've exported a slapped-together .obj scene and tried to start rendering from the command line; the application freezes before it starts to render, and the 'has stopped working' dialog box gives me this:

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   Corona.exe
  Application Version:   0.0.0.0
  Application Timestamp:   51a8f390
  Fault Module Name:   Corona_Release.dll
  Fault Module Version:   0.0.0.0
  Fault Module Timestamp:   51a8f37f
  Exception Code:   c0000005
  Exception Offset:   000000000000b6ff
  OS Version:   6.1.7601.2.1.0.768.3
  Locale ID:   1033
  Additional Information 1:   7aa9
  Additional Information 2:   7aa9e965fd873646cf9d2d088d406803
  Additional Information 3:   a448
  Additional Information 4:   a44874c429b9cf180fae3204da30a949

I'm attaching the files as well.

51
Cool.  By 'issue' I meant 'situation.' Misleading wording, my bad :)

52
Oh, fantastic, that new cornell box scene works.  So this was just an issue with the .obj's shading normals not being exported?  I'll have to remember that when writing an exporter! :)

53
Hi all, I'm curious whether there's a setting that I've missed in the docs about rendering smoothed meshes.  I was hoping to find something I could work backward from, but since the objects in the /example/export.scn are all faceted, I didn't find the answer I was looking for.

Is there a bool setting somewhere in the .scn or .conf files to enable per-.obj smoothing or something?

54
Hm, I'm a little confused. I wonder how to OTOY is getting around the GPL restrictions then?  They've been developing (err, "were" developing?) an integrated plugin for Blender for Octane.  I haven't heard any updates on it in a while, so it may have fallen through the cracks, I have no idea.  But they didn't seem to have any problems with licensing, I wonder why?

At any rate, I'd be interested in collaborating on an open-source exporter, even if it's not an integrated plugin.  Exporting to Corona and rendering externally is better than not being able to use it at all! :) 

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