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Messages - romullus

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1
I never use photographic exposure. Simple exposure does exactly the same job and it's much easier to control with a single parameter. By the way, if you want to learn more about Corona tone mapping operators, then do visit its documentation page here: https://docs.chaos.com/display/CRC4D/Tone+Mapping+Operators

2
Your order of operators are all over the place. You're comparing simple exposure before LUT vs photographic exposure after LUT Of course you will get different result (incorrect in case of photographic). And as a rule of thumb, almost all operators should be above ACES OT. It doesn't make difference in your specific case, because ACE OT is turned off, but you always should try to maintain correct order, unless you really know what you're doing.

3
Speaking about bias, how about MSI? I was quite shocked another day to find how much light it could prevent to reach the areas that doesn't even seem that much occluded. Attached are comparison of default MSI 20 vs MSI 0 (off). Of course i would not recommend to turn MSI off in your scenes, because you'll surely get a ton of fireflies and much longer render times, but it might be useful to try adjust it in some darker interiors and see if you like what you see. Does anyone remember the old MSI 200 rule? :]

By the way, new firefly filter does pretty amazing job at removing excessive fireflies caused by turned off MSI (see the last attached example).

4
Not all materials are created equally, some are simple and will work fine in any scenario, others are more complex and might require some tweaking to work best in specific scenes. If you think there's an issue with some Cosmos material, it is best to contact the support team and share your concerns with them https://support.chaos.com/hc/en-us/requests/

6
Google "moire effect" ;]

7
Here you go, now when you discovered new tool, you will be asking yourself how i could ever live without it? You're welcome! :]

8
Gallery / Re: Laundromat
« on: 2025-07-02, 10:52:13 »
Wow, just wow. Stunning work. I could stare at it for hours and still find so many minute details. Every single detail is perfected. This must took ages to finish. I also dig the subject very much, for some reasons dirty old laundromats have always fascinated me.

9
Oh, so it's Max's issue, not Corona's. I collapsed the stack in this file, so hopefully it will load fine for you this time, but the pattern itself will no longer be easily modifiable.

10
Not sure what you mean  by Corona native siding materials, but it's a common issue with displacement, it's just not very good at steep, sharp corners. You can improve situation by lowering displacement screen size as suggested, but it comes at the price of increased RAM consumption and longer parsing time and the issue is still there, just less visible. Better solution would be to modify your displacement maps by blurring them, so that displacement wouldn't have to work so hard and give much better result even at default settings. The downside of that method is that it can slightly change the look, so you must keep an eye to not over done it.

11
No problem. Attaching scene saved as Max 2021. I also deleted all Corona bits, except the pattern modifier and changed the renderer to scanline, so it shouldn't crash when opening in older versions.

12
I think it's a matter of getting hole sizes right. Of course 3D having holes made with geometry instead of simple opacity on a flat plane also adds quite a lot. Corona pattern here is the perfect tool for the job.

13
I think that's perfect example where using Corona pattern would make more sense than using displacement.

15
That is expected behaviour. Blur in 3ds Max is used to avoid aliasing, its results depends on texture size in rendered image - the smaller texture will be, the more it will be blurred. If you want that blurring would stay constant independently on texture's size, you need to use blur offset, not the blur. You can read about this in Max's documentation: https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-8AE3643F-BDB4-498B-B220-92646FC8A562

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