Chaos Corona Forum
General Category => Porting and API => Chaos Corona for Blender => Topic started by: monkriss on 2018-09-09, 18:07:24
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If i have a texture which is a roughness map but I need to plug it into the gloss input for Corona, I need to invert it so I use the tonemap shader.
However, the tone map shader invert button doesn't appear to work correctly and instead puts the gloss to almost 100% gloss/ignores the map altogether
If I use the colour ramp and switch the white and black input (to invert the texture) it works correctly.
(https://imgur.com/a/N87APrO)
If I use the tone map shader invert button. its wrong
(https://imgur.com/a/Z51v9I0)
If i set the gloss to 100%, it looks exactly the same as setting the tone map shader to invert.
(https://imgur.com/a/N5F82V7)
So its almost as if the invert button just completely makes it ignore the texture altogether?
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Sorry the images didn't attach?
Here it is with 100% gloss
https://imgur.com/a/N5F82V7
Here it is with tone map shader (same as the one above)
https://imgur.com/a/Z51v9I0
Here it is with colourramp, which is how it should looK
https://imgur.com/a/N87APrO
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Can you show me the multiply values on the tone map and the .mtl file that is generated.
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Hey,
here is a file for you with a glossy map and the tone map shader set up, along with the .mtl file :)
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Thanks I will look at this shortly