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« on: 2024-03-20, 11:57:16 »
yes, google "particleboard edges texture", there're lots of images. Make a multilateral, assign one ID to wood and a second to edges. Then make UVW Map only for selected edges and fit it to your size. I can make a fast how-to video if you don't get it :)
Also. I'd experiment more with lights. The shadows are too plain, try to play with different angles and colors of the sun, it's not necessary to make it physically realistic, nobody will mock you if the low sun is not orange-ish :) Try adding some fake invisible lights to emphasize elements. Also, avoid pure white color on textures (RGB 255 255 255), limit it to RGB 210 210 210 max. then white objects will not pop out and get more shape.
The displacement on bricks is too high, try decreasing it 2-3 times.
Camera height is a game changer too, you set the camera at the eye level of a gnome, from this height almost no one will see these objects, so looking at these shots it seems as if something is wrong there. Try putting it on human eyes level, like 150-160cm, and if necessary - lower the camera target and apply "vertical tilt" on the camera, it will compensate perspective distortion.