Poll

What option do you prefer to control hair highlights size?

Glossiness (currently used, also behaves similarly to CoronaMtl)
Roughness (usually hair shaders/materials use roughness instead of glossiness)

Author Topic: 1.7 - Hair shader playground and feedback  (Read 42534 times)

2017-08-17, 22:56:45
Reply #75

Bigguns

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Converted my hairfarm daniel craig haircut to Ornatrix yesterday while learning ornatrix and rendered it with my latest set up of my corona hair shader .

Hope you like it ^^


2017-08-18, 09:27:10
Reply #76

Fluss

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Nice ! Still with custom glints ?

2017-08-18, 20:44:41
Reply #77

Bigguns

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yes and I have a new idea wich I think will improve it even more.. just need to test it ..

2017-08-24, 12:03:34
Reply #78

Bigguns

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Hi there, some more test . The haircut is from Tarkan Sarim , he sent me the splines and I transferred to ornatrix it was originally done in Xgen.

Hope you like it


2017-08-24, 17:28:34
Reply #79

maru

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Is that He-Man or some lady from German olympics representation?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-08-24, 21:55:58
Reply #80

Bigguns

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lol it's not a lady for sure and I don't think it's he-man either lol he just did it for testing haircut in xgen I think

2017-08-24, 23:22:14
Reply #81

pokoy

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Great looking results! Many thanks for posting these and testing it extensively!

2017-08-29, 11:44:16
Reply #82

romullus

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Now when Corona Team has access to Chaos Group knoledge base, is there a chance that CoronaHair can be made fully functional with 3ds max H&F in the future?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-29, 11:54:18
Reply #83

Ondra

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Now when Corona Team has access to Chaos Group knoledge base, is there a chance that CoronaHair can be made fully functional with 3ds max H&F in the future?
which aspect of the 3dsmax h&f is not working? It now works in interactive, and we already consulted about the memory leak problem - we made it smaller, but there is a bug in 3dsmax implementation that makes it impossible for us not to leak at least some memory every time we render it.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-29, 11:58:43
Reply #84

romullus

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CoronaHair is not mappable in combination with H&F. Or should i say UV coordinates are not transfering from H&F to CoronaHair.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-29, 14:42:20
Reply #85

Ondra

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is it on mantis? I can explore that, but I think AD already said it is a known bug
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-08-29, 14:55:33
Reply #86

romullus

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No, it's not on mantis yet. I'll create report later.

I remember when you've said it's autodesk's fault, i just thought that someone from Chaos may share a secret how they managed to make work V-ray with H&F :]

BTW, if it's autodesk bug, does that mean that it will work in later max versions? Maybe it's already working in max2017-18? Anyone can check that?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2017-08-29, 20:27:36
Reply #87

TomG

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I haven't found it to be working in 2017 with Corona hair mtl, though I am not that familiar with Max hair and fur yet so maybe I missed a setting someplace, will try to do some more testing and see!
Tom Grimes | chaos-corona.com
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2017-09-01, 11:47:50
Reply #88

maru

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One issue with Max H&F I am aware of is that the base object is not rendered. It's already logged in our internal task tracker.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2017-09-01, 12:18:36
Reply #89

romullus

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That's not always an issue, since hair guides usually are grown from low-poly version of base object and it has to be made non renderable anyway :]
I'm not Corona Team member. Everything i say, is my personal opinion only.
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