Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bigguns

Pages: 1 [2] 3 4 ... 8
16
Bigguns, we cannot insert 0 as Curve subdivs. with 1, I have this strange white dots on every vertex.
I think it's a bug. also, you wrote to put "zero" to avoid the white dots. But.. in which option =) ?

And, I have discover that "Curves subdivs" works also with H&F =)

I meant, put zero in the glint, in the shader , by default the glint value is 0,2 , put 0 and it will be ok .

17
No, Hair material is applied on the base mesh, not in the MR shader, simply because it's not a MR shader. So this is why i'm not able to get those nice specular effects !

Yes, don't render the hairs as geometry the shader is made to work from spline generated either by Hand F ornatrix or hairfarm.. but not on poly.. like he said, you'r loosing all the nice effect of the shading... would look WAYYY better with not rendering with geometry :)

18
Some new and older tests


19
hmm does grass or carpet are made of hairs ? lol it's not a tool for making actual hair, it's a shader to put on hairs or fur , it's different. If you'r capet is made of fur, like a bear carpet, then yes, if it's a fabric carpet, then you'r better with the coronaMtl .

20
Why do I have this strange white dots? They are positioned on the hairs segments vertexes.
Also, I don't see any differences when I change the Curve Subdivs parameter.
In mantis a bug report with video: during the animations, I have some frames competently black.



cecofuli, I just did test and it's the glint that does that ... definately something to check in there I guess.. if you put it to zero it's ok. And BTW, the subdivs are there for hairfarm, if you use ahir and fur or ornatrix you don't need to touch it there.


21
here's an other fur test .... dont ask me what it is ^^


22
Yes I know that. But 490 000 rays/s on a dual xeon 2683 v3 (so 28 cores / 56 threads), on approx. 1200x900px is really really slow.

Like he said, don't use Opacity ! and you don't need opacity, this shader has super nice SSS build in to simulate real hair scattering.

and as a comparaison , in just a few minute I get this result , I don't know what you did wrong with you'r scene.. and I have only 4 cores 8 threads.. I7 2600k ..

Also, if you lit with an HDRI image, some will affect a lot the render time .. it's a thing to watch

23
I'm starting some tests with the new hair shader. It seems to be quite slow. I've plugged the same map in both hair and diffuse color, everything else is set to defaults.

It's certainly not as fast as the corona Mtl, wich is normal, since hairs is a particular material and this one is really accurate high quality material wich produce great result. It's like a skin shader, these shaders are never fast .. or if they are.. they are not accurate and look super fake. You can't have the butter and the money of the butter as we say haha :)

24
I second that Rawalanche ^^ ** same thing for the tesselation, like facial hairs they are super short, I don't need them to be as tesselated as the long hairs etc. I guess it can optimise RAM that way and render time as well .

25
Work in Progress/Tests / Re: New hair shader tests
« on: 2017-06-22, 20:04:29 »
it's with hairfarm

26
Work in Progress/Tests / New hair shader tests
« on: 2017-06-22, 07:56:33 »
Hi all,

Some test done with the hair  shader in Corona, some hair render and some fur test render :) the shader is still in early stage, more to come ot it :)  But it look's already amazing , with glint working and other stuff it will look even better :)










27
News / Re: Corona Road map for 1.7
« on: 2017-04-24, 10:11:40 »
Yeah Ondra! Skin shader and hair coming yeah finally !! Make sure the skin is as good as or better then Alsurface, it's open source BTW . And the hair shader and support need to support hairfarm and ornatrix, not just the crappy 3ds max hair system just saying :)

I'm very exited for this update !!!

28
News / Re: Corona Renderer 1.5 for 3ds Max
« on: 2016-10-15, 00:22:17 »
Wow the best FB I ever seen !! It's exactly all I was asking in a FB great jobs guy's ! A dream FB!

29
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-06-09, 00:11:56 »
@juraj

Yeah... Corona get denoiser before getting a skin and hair shader... vray just got that denoiser thing also... like what, 1 month later or so? at least it has hair and skin shader.. any character artist like me cannot use corona.. it's that simple.. and there is a lot of studios doing characters related stuff.. in cinematic, film,etc.. hair and skin shader is as important as a base mtl like a blinn .. I really found it's a BIG minus for Corona to not have it..I'm not a programmor but, since Alsurface shader are open source.. implementing that into Corona should not be a mystery not take months.. and meanwhile they would get a LOT more attention to Corona then just having arh viz users...  They will see what I mean when they will finally get it doneone day ...

30
[Max] Feature Requests / Re: The most wanted feature?
« on: 2016-06-08, 21:41:53 »
In the v1.5 there isn't time for the SkinShader & Hairs (16.08.2016)
Maybe in the v1.6 =) Cross the fingers!

Ok sad .. so it will take forever to get it.. was supposed to be last summer ( last year ) .. Corona is already more then capable in the archviz departement... but has nohing for characters...  that's bad news..

Pages: 1 [2] 3 4 ... 8