Author Topic: Are these three features missing? (or is it just me :) )  (Read 617 times)

2024-12-03, 19:53:21

HannesN

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Hi there,

Am I missing the following function, or is it just not possible with Corona at the moment?

1. Is it possible that the interactive render in viewport autoscales to fill the 3dsmax viewport space?
(fill the red lines) In the early stages of a render, I don't have my final images ratios yet and additionally I resize my viewports a lot. I just want a “as big as possible” preview. It's annoying to adjust the ratio per hand - so that i don’t use the interactive render in 3ds max anymore.With the VFB i can scale the windows at least and have all the options. (view point 2)

e.G.
Working with 4 windows
_interaktive Render ist ¼ landscape

Working with 2 windows vertical split
_Interaktive render ist still a small ¼ landscape and ignores 50% of the free space. There i have to change my ratio to a portrait and start again….


2. Is it possible to have some basic control over the images while rendering in viewport?

Like Brightness, Contrast etc… Often it is needed to adjust the brightness when I change the view to control materials, UVW etc….

3. Option to not isolated corona lights when isolating an object.
Having one object isolated to control the mapping -> the images will be too bright because the surrounding architecture is missing and the HDRI shines bright only on the object.

e.G. You have an object on a busy street scene with a sunlight and want to check some details. -> Isolate object. Now the scene is darker and the shadows are missing because only the environment brings the light. So -> Redo isolation -> Switch viewport to find Corona Sun (or use the lister) -> Isolated again.

Greetings!
Hannes


2024-12-03, 20:57:16
Reply #1

romullus

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#1 not sure what behaviour you're expecting here. If your viewport aspect ratio doesn't match with what is set up in render settings, you will end up with some empty bars either at the top and bottom or at the sides. There's no other way to "fix" this but to adjust the viewport rendered image aspect ratio.

#2 open render setup window, navigate to camera tab and press the edit tone mapping button, there you'll find all the tone mapping controls. Alternatively, if you're rendering through Corona camera, you can enable tone mapping override in it and control exposure and other tone mapping settings in command panel.

#3 render setup>scene tab - enable render hidden lights and you won't have to worry about sun when isolating objects. Be aware that it will make to render every light in the scene, even if they are deliberately hidden by layers.
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2024-12-03, 23:46:11
Reply #2

HannesN

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Thanks ! I knew it was me - Already tried #2 und #3 und it works perfectly!


2024-12-04, 09:52:42
Reply #3

romullus

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Happy to help!
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2024-12-04, 23:03:57
Reply #4

lupaz

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2. Is it possible to have some basic control over the images while rendering in viewport?
Like Brightness, Contrast etc… Often it is needed to adjust the brightness when I change the view to control materials, UVW etc….

#2 open render setup window, navigate to camera tab and press the edit tone mapping button, there you'll find all the tone mapping controls. Alternatively, if you're rendering through Corona camera, you can enable tone mapping override in it and control exposure and other tone mapping settings in command panel.

IMO these two options are just not ideal as a solution to control, for example, exposure.
Either via the edit tone mapping button or the camera, changing exposure is too cumbersome for quick changes.
Most of the times you have another object selected rather than the camera. You need to select the camera first, change the exposure, and continue working with the object you were working initially.
With the edit tone mapping button it's two dialog boxes/windows just to change the exposure.

I think it would be much more artist friendly to have a simple box with the exposure right in the viewport frame buffer.



2024-12-04, 23:07:01
Reply #5

lupaz

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