Chaos Corona for 3ds Max > [Max] Feature Requests
Mapping source for CBitmaps
romullus:
Well, triplanar lets you control texture offset, scaling (tiling) and rotation. I think that covers like 90% of what one typically does in bitmap node. Unfortunately it does not have any controls of filtering, blurring, cropping and some other features that bitmap node has to offer, so maybe mapping source can be more preferable for some. IDK, i'm not against it, it just seems weird if devs will replace the feature with multiple inputs in some nodes and introduce it again as a separate node. Feels somehow inconsistent, but if that will improve users experience, then why not.
Juraj:
Triplanar completely overrides UVW mapping. It's fully exclusive with use of Mapping Source.
The UVW controls of Triplanar are useless if I want to use mesh UVWs.
I am lost why this is lost in this thread :- ). I mean Vray already has it anyway, what would be issue for Corona devs to just take it? Every other renderer including Unreal is using it in same way. In fact, Mapping control being done inside BitmapNode is rather unique to Max and Cinema perhaps, since they didn't use nodal network from get go.
Mapping source is not alternative to any existing Corona node, Tom is wrong about this. It's replacement for Bitmap node controls. A vastly superior one.
Yes, it's needed. BUMP + 1
Juraj:
Re-reading Tom's answer just shows there is confusion what the MappingSource is, even though it's right in the name.
OP mentioning one-node to rule it all, in this specific context, means one-node to rule all parameters of Bitmap. I.e Tiling, Offset, Blur, Crop, Filtering, etc..
It does NOT mean controlling anything other.
Triplanar, CC, and MappingRandomizer are their own separate nodes, they don't replace any parameter of BitmapNode. It's completely different category of Node. None of them are "controllers". MappingSource is maybe weird name chosen by Vray, other softwares usually called it "UV Coordinates" which illustrates it's just detached Bitmap control centre.
I mean it's ok for Corona Devs to disregard requests because they don't think they need it. But at least try to understand what is being requested.
romullus:
I don't know why i wrote triplanar in my last message when of course i was talking about mapping randomizer. Sorry for the confusion. While i tend to agree with you that mapping source map arguably would be more convenient to use, i still stand for my opinion that mapping randomizer fully covers its "UV coordinates" part and only some additional features are missing, which may or may not be important to the users. I would say, let's wait till multiple inputs will be implemented in mapping randomizer and see if that's good enough, or if we need another map that's partially duplicated in offered features.
marchik:
--- Quote from: Juraj on 2023-06-03, 09:55:54 ---Triplanar completely overrides UVW mapping. It's fully exclusive with use of Mapping Source.
The UVW controls of Triplanar are useless if I want to use mesh UVWs.
I am lost why this is lost in this thread :- ). I mean Vray already has it anyway, what would be issue for Corona devs to just take it? Every other renderer including Unreal is using it in same way. In fact, Mapping control being done inside BitmapNode is rather unique to Max and Cinema perhaps, since they didn't use nodal network from get go.
Mapping source is not alternative to any existing Corona node, Tom is wrong about this. It's replacement for Bitmap node controls. A vastly superior one.
Yes, it's needed. BUMP + 1
--- End quote ---
+1
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