Author Topic: LED Screen  (Read 669 times)

2023-05-05, 18:42:04

LEWLEWLEW

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Hey all,

whats your best suggestion to render a big format LED screen, where you can still see the dots and the black space between?

I tried a light emitting plane behind a surface with thousand of holes, but thought the render time could be reduced with for example a RGB screen texture channeled on the light emitting plane. I havent found any Corona references though how that would work.

Thanks in advance!!

2023-05-05, 18:58:05
Reply #1

TomG

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Sounds like the texture would be the way to go, as for any TV screen - create a plane, paint it with the Corona Light Material, and drop the texture in as input to that. You can then choose whether it emits light or not.
is an old two-part tutorial but still applies today too, for the most part.
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2023-05-05, 19:14:42
Reply #2

LEWLEWLEW

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Hey Tom,
thanks that makes sense.
And how would you achieve the LED appearance?

2023-05-05, 19:34:01
Reply #3

romullus

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You can use Chaos scatter for that.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2023-05-05, 19:39:37
Reply #4

TomG

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Lots of alternatives - you could just add that grid effect in Photoshop, and then that's what gets used as the texture in the Light Material.
Tom Grimes | chaos-corona.com
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2023-05-05, 19:44:31
Reply #5

romullus

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I think mosaic filter would give you more life-like result than simple grid overlay, because individual pixel must be uniform in colour, but otherwise i fully agree with Tom, as with almost everything in CG there is more than one way to skin a cat.
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2023-05-05, 19:56:02
Reply #6

Beanzvision

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Might be useful, might be not, but a Corona/C4D user made something similar for a CRT screen. He talks a bit about it here. The end result was rather good.
https://www.corona-materials.de/en/material-library/special-effects/crt-screen/246
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2023-05-05, 20:34:18
Reply #7

LEWLEWLEW

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Amazing thanks everyone! ill give it a try :-)

2023-05-08, 14:25:22
Reply #8

Aram Avetisyan

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The easiest thing will be to use the texture as is, then map a Gradient/Gradient Ramp with radial gradient, optionally with triplanar or real world scale to set the size for LEDs.
Aram Avetisyan | chaos-corona.com
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