Chaos Corona for 3ds Max > [Max] Daily Builds

Chaos Corona 10 for 3ds Max - Daily Builds Changelog

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maru:


For all information about the daily builds and the download link, see: Daily Builds FAQ

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2022-11-21.exe

Note: All changes in this build will be released in a v9 Hotfix

General
* Fixed: Tonemapping pipeline is sometimes reset to default on loading certain scenes
* Fixed issue where IR did not immediately react to changes in CoronaScannedMtl
* Chaos Phoenix - Fixed getting diffuse color from Foam node for newer Phoenix versions (Phoenix 5 nightlies)
* Fixed failing installation of Scatter for earliest 3ds Max version when upgrading from Corona 8 to Corona 9.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2022-11-25.exe

New
* Corona now correctly resolves in which volume the camera lies. The camera can also be given a non-zero physical size, in which case the camera might lie only partially in one volume (e.g. camera half-submerged in water)
* Clouds lighting now depends on the sun color intensity and direct input color settings (if selected in the sun properties)
* Decal Fit to Bitmap's aspect ratio function now takes into account also cropping present in bitmap (both Corona’s and 3dsMax’s bitmap)
* Added warning to LightMixSetup dialog, when some Light select element contains invalid filename character + replace those characters with '_'
* Added option to automatically create lightmix elements by 3dsmax layers
* Added tonemap control viewport shader (as no-op)
* Added ColorCorrectMap display in high quality viewport
* Added button to batch load maps in the multiple environments dialog. It works similarly to the one in Multimap
* User can now set how volume (volume material, sky volume effect and volume grid) interact with alpha channel. + Semi-transparent volumetric effects now also contribute to alpha channel for rays not hitting anything
* Added include / exclude toggle in the right mouse button menu for exclude lists
* Added tooltips for "+, Reset, Preset" buttons in Tone mapping
* CIE - Added tone mapping error reporting when loading an image
Optimisations
* Improved performance when rendering with masks
* In cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup. In non extreme cases it leads to around a 10% speedup
* Improved caustics for higher resolution renders
* https://corona-renderer.com/comparer/u8CBuE
ChaosScans
* "V-Ray" mentions removed from the material information
* Material is transparent unless some file is loaded, to be consistent with V-Ray
* Added custom bump and displacement slots to CoronaScannedMtl
* Fixed incorrect albedo (displayed as red in albedo render element)
* User can now drag drop vrscans file into the dialog and it will load it
* Added drag&dropping an image accompanying the vrscan file open the vrscan file
* Added support for triplanar mapping in CoronaScannedMtl
* Removed legacy mtsc format from the file explorer filter
* We now show the preview of the material in 3ds Max viewport
Changes
* Re-Enabled out of core textures by default
* CoronaGUI license is released when another renderer is selected
* AO map: improved wording for include/exclude options
Fixes
* Fixed an issue with low CPU usage with CoronaAO and CoronaRoundEdges in IR
* Fixed rare crash occurring when IR is restarted during parsing
* Improved conversion of VRayMtl SSS to CoronaPhysicalMtl
* Fixed: Noise limit working incorrectly with black environment + fisheye camera in user scene, leads to infinite rendering
* Prevented crashes when there is nullptr Atmospheric when a plugin is missing (it will still crash in 3dsmax on opening atmospherics dialog though)
* Fixed issues with material editor previews being much slower to load than in Corona V7
* Fixed support of PhoenixFD in Corona 10 + removed PhoenixFD 3 support
* Fixed DR - Assets that can be found on node are not downloaded anymore
* CoronaMix map should no longer change the randomization when it is plugged into CoronaUvwRandomizer anymore
* Fixed: Viewport Performance is slow when Corona light IES has missing path
* Fixed: "Show in folder" RMB option sometimes opening incorrect folder

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2022-12-06.exe

General
* iToo RailClone - Added support for rendering of non-geometric objects (i.e. Lights)
* Fixed issue where error message showing why the user can't run the installer was not displayed on unsupported CPUs, unsupported Windows versions and users without correct admin privileges.
* Image copied from Corona VFB now has 72 pixels/inch resolution when opened in Photoshop
* Improved AcesOtOperator unmapping in case alpha is 1.0 - Fixes issue that CoronaTonemapControl did not negate the effects of the AcesOT operator.

rowmanns:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2022-12-13.exe

General
* Itoo ForestPackPro - added support for animation modes
* Renamed PhoenixFD to Phoenix in error messages.
* Fixed returning to previous value after canceling spinbox scrolling with RMB.
* Fixed a regression - Converting V-Ray dirt texture throwing an error in CoronaConverter
* Fix of sun occluded by clouds, either it was completely cloudy or completely visible.
* Fixed displaying of tone mapping operators after reopening the settings
* Fixed incorrect rendering of triplanar mapping after conversion from VrayScannedMtl
* Fixed crash opening CXR in CIE saved in v9 in v10
* Fixed issue where NaNs were created by saturation
* Fixed an assert in Corona Converter when converting VRayMtl
* Fixed unhandled exception in Corona Converter when converting VRayMtl
* Fixed crash related to displaying Corona ScannedMtl in 3ds viewport
* Updated Chaos Cosmos service binary shipped with the installer to the latest available version

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