Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - romullus

Pages: [1] 2 3 ... 597
1
[Max] Bug Reporting / Re: Corona displacement mod
« on: 2024-09-10, 23:22:51 »
What is your displacement settings? Try to increase screen pixel (or world unit) size - it could be that you're forcing Corona to process more triangles than it can handle.

2
Thanks. I added another close render of the tree.

Not particularly useful image, we'd need much more close-up render to be able to tell what's going on, but even from that image one can tell that my initial suspicion might be right - the leaves looks like partially transparent, which they shouldn't be. Attaching screenshot of the leaves material setup might be useful too.

3
[Max] I need help! / Re: Mesh transition blending
« on: 2024-09-10, 14:34:49 »
Hi,

You would need to use Corona distance map, not Corona round edges.

4
Could be many things, like wrong opacity settings, mapping issues, or anything else. Did you try to render a close-up view and see how the leaves looks when they occupy significant portion of the rendered image?

5
Sorry, i didn't express myself clear enough. I mean it would be nice to see something like this: https://www.freepik.com/premium-vector/christmas-knitted-sweater-pattern-wool-knit-texture-imitation_32312526.htm

7
I think we'd better move the topic to the tutorials board. Nice result, but i'd like to see it with some custom colour pattern too.

8
Are you sure that the glass colour bleeds through metal and not the metal is reflecting floor, or other surface that is tinted by the greenish light that's coming through that glass? You can do simple test to confirm if the latter is true - place a small plane close to the metal clips, assign that plane rayswitch material with direct slot left empty and all other slots populated with simple grey material. If the clips will turn grey, because they will be reflecting that plane and not the floor, you will know that everything's working as expected.

edit: beaten by aaouviz

10
Offset U and Rotation is one and the same control, the only difference is that the latter uses more familiar units - degrees, while the former uses arbitrary units.

11
Gallery / Re: Village Master plan
« on: 2024-09-02, 19:17:35 »
What a perfect neighbourhood. Vivarium springs into my mind.

13
Making nice looking picture is quite easy these days, you just toss a bunch pre-made assets, add materials from mat libraries, enable HDRI and job done. If you want to make that same picture to look outstanding, that's where real work begins. You need to have deep understanding about materials, composition, lighting and so on. Everything that comes with years of practice and can't be easily transferred in single forum message. As with almost anything in life - the last 10% requires 90% of effort. If you're just a beginner, don't expect to create masterpiece after watching couple tutorials, just try to make each work slightly better than previous one and build your knowledge one step at the time. The quality of your work will increase with time.

14
General CG Discussion / Re: Custom Modular Floor Pattern
« on: 2024-08-30, 21:25:15 »
I would consider Corona pattern. Requirement to use multi map complicates the task considerably, but doesn't make it impossible.

Pages: [1] 2 3 ... 597