1
[Max] I need help! / Re: Scene Converter Solution
« on: Today at 16:18:44 »
The issue is probably in smoothing groups or vertex normals, try to add smooth modifier and see if that fixes the issue.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
I was wondering how were you able to stop the black label from reflecting in the liquid object
how you were able to make the displacement only affect the outside of the glass?
There is, at the moment, one thing I don't understand in your setup. In the modifier panel, there is something called "transform gold text" and "transform cut-out". what are these doing exactly? Also if I search for that modifier in the modifier list, I cannot find it. Is it a 3rd party plugin? If so, where can I get it?
I think you slightly misunderstood my intent. Im saying that to match the coronaPhysical metal in with a physical material i have to set the physical material IOR to 2.5-3.
Coronas metal mode locks the IOR of course, which is physically incorrect anyway because metal ior has a fairly broad range range and absolutely cannot be defined by a single arbitrary number. I would hope this is something that gets changed in future so we can get physically correct metals.
Its the Nvidia GPU denoiser in IR. It just seems to handle the physical materials faster for whatever reason.