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Messages - romullus

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1
You can temporarily borrow a license for offline use as described here: https://docs.chaos.com/display/LIC5/Borrowing+Licenses+for+Offline+Use

2
[Max] General Discussion / Re: Corona 8 round edges
« on: Yesterday at 00:32:52 »
You can download V10 daily build from the link below and use the new old feature in rounded edges today. Just make sure to read daily builds FAQ (available in the same link) and understood the risk of using daily builds. The most recent build is already reached release candidate state, so should be close to final in terms of features and stability.

https://forum.corona-renderer.com/index.php?topic=38385.msg213161#msg213161

3
[Max] General Discussion / Re: Corona 8 round edges
« on: 2023-05-26, 22:23:22 »
Hi,

this issue has been solved in recent daily build by bringing back "legacy" behaviour. It will be available in Corona 10

4
[Max] I need help! / Re: Material inconsistency
« on: 2023-05-26, 14:36:10 »
I would highly recommend to learn basics of UV unwrapping if you want to avoid similar issues in the future. Here's short and quite informative tutorial on youtube. You can see UV seams welding almost at the very beginning of the video.


5
[Max] I need help! / Re: Material inconsistency
« on: 2023-05-26, 11:48:16 »
It's not quite clear if you want to say that welding UV seam didn't help, or that you didn't manage to figure out how to actually weld it. Can you clarify this?

6
[Max] I need help! / Re: corona AO vs Vray Dirt
« on: 2023-05-26, 11:45:59 »
Corona AO works perfectly well as a mask in Corona layered material, i use this combo all the time, but in your particular example i would consider using Corona distance as a mask for wetness and/or foam. That setup makes more sense to me.

7
[Max] Feature Requests / Re: Rounded Camera Clipping
« on: 2023-05-25, 15:45:19 »
Did you see attachments in my last message? Combining Slicer with RaySwitcher gives you exactly the same result like camera clipping does, just with an option to use arbitrary shape for clipping. Isn't that what's your request about?

8
[Max] I need help! / Re: Corona Decal not visible in masks
« on: 2023-05-25, 14:38:04 »
You're welcome! I don't have time to check other options now, but if you think that some masking options should work with decals, but they doesn't, you can report this in bug reporting board here on the forum, or open support ticket at Chaos help portal https://support.chaos.com/hc/en-us/requests/new and the team will look at the issue.

9
[Max] Feature Requests / Re: Rounded Camera Clipping
« on: 2023-05-25, 14:29:13 »
I had to test it myself and the slicer works just perfectly. No issues with the windows in sliced part. I added few objects to the exclusion list, but only because plants were too close to the wall and it was quicker to exclude them from the slicer than to try to fit slicing geometry. Honestly, i can't see a situation where i would prefer to handle this in camera UI.

10
[Max] Feature Requests / Re: Rounded Camera Clipping
« on: 2023-05-25, 14:01:59 »
I don't think you'd need to hassle with all the objects separately, AFAIK slicer cuts through everything, unless you choose to exclude certain objects from it. Rayswitcher setup also shouldn't be big challenge and most certainly easier to work than with likely limited and/or complicated tool in camera settings.  That's just my 2 cents, i'm not trying to convince anybody that Slicer is the only possible solution to the problem.

11
[Max] I need help! / Re: Corona Decal not visible in masks
« on: 2023-05-25, 13:36:15 »
I'm not sure if it works only in this setup, it was the first thing that i tried and it worked - i didn't look further. Is there a reason why CMasking_ID is not good enough in your case?

12
[Max] Feature Requests / Re: Rounded Camera Clipping
« on: 2023-05-25, 13:34:13 »
I think Corona Slicer should handle situations like this, isn't?

13
[Max] I need help! / Re: Material inconsistency
« on: 2023-05-25, 13:31:20 »
Most likely your UVs have seam here, that's why the texture is not aligned properly. Try to weld the seam - this should fix the issue.

14
[Max] I need help! / Re: Corona Decal not visible in masks
« on: 2023-05-25, 12:15:16 »
Sorry, i confused masks with alpha channel, however i tried quickly to setup basic scene and i was able to get distinct decal mask in CMasking_ID with Instance ID mode. Can you try this and see if it works for you?

15
I never felt the need for this feature in color correct node, but in triplanar and mapping randomizer it's super awesome! Thank you!

By the way, does that mean that "use settings from" in color correct node is redundant now? If so, could se get rid of it, because i hate how it adds unnecessary step when trying to plug CCC node by dragging its handle over existing connection wire.

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