Hi, you are absolutely right, the texture has seams that I have now eliminated so that they do not affect the picture in any way. But there is one nuance, when I assign box mapping, the displacement still remains faulty. It seems that these are common manipulations and it was difficult for me to make a mistake in repeating your recommendations (I am attaching screenshots below).
At the moment, the only thing that eliminates the problem (your person told me about this via email) is to assign a UVW XForm to the object and tile it as in the bitmap 14 by 14, and set it to 1 by 1 in the bitmap. If I understood correctly from the explanation, the tiling of 14 is large and can cause some defects.
Thank you for considering the issue and for the recommendations