Chaos Corona for 3ds Max > [Max] I need help!

Index - search for answers here, before starting new topic

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In this topic you will find indexed and sorted "I Need Help" board's content. Not every topic will be indexed here, only those which are considered as solved or at least contains some valueable information in it.
Please, look here for an answer before asking. Do favor to your fellow members of this forum.
If you noticed some wrong link or you have suggestions about sorting - do not hestitate to tell about that, leave a message in this topic and someone will fix things out.

Please note, that for the time index is nowhere near complete, it's still work in progress, but if you notice a topic that's worth indexed and it's not here yet, feel free to let me know about it.

Here you can find when certain feature was added to Corona.

                                                                                                           Render Settings

* Foliage animation render settings
* Custom bokeh
* How to render reflections in biased mode (no GI)
* .exr import gamma
* time estimation for a render
* resume render
* PT/PT vs PT/UHD for exterior shots?
* Image filter with corona
* Corona render selected
* Turn off caustic globally?
* Region render
* Questions about UHD cashe
* Decrease in performance
* Corona 1.3 save at intervals question
* [SOLVED] Autosave enabled by default?
* Internal resolution question
* UHD Cache Needs Additional Precomp Method
* Render Passes
* Tips to help reduce dancing highlights and bad AA in high contrast areas?
* White dots visible in render

                                                                                                           Scene Setup

* Liquid in Glass problem
* Creating underwater Scene
* Juice in a Glass - Free C4D Scene
* HDRI and Color Space
* HDR map
* HeatHaze
* Only shadows on a transparent export
* What is the best way to light a scene with strong artifical lights, in corona?
* IES in reflections and IDs behind glass
* Which one is the proper way to use portal for this scenario ?
* Matte/shadow catcher issue
* Hair&Fur 3ds Max
* Refraction IOR below 1.0
* glass in front of backplate
* Help with caustics
* Using hdri and backplate together
* Self-Illumination 'Standard Material Style'?
* video mapping
* Window doubled panel reflection , and material
* Corona 1.2.1 displacement problem
* Animation
* Render an image inside the model (Wine Label)
* Render an image inside the model (Wine Label)
* to much time to render realistic pebble
* How to achieve particular mood
* Help bouncing photons (and other stuff)

                                                                                                           Distributed Rendering

* Network rendering error
* DR node not picking up work
* DR Render Elements
* Problem with the distributed rendering!
* DR problem
* Distriputed Rendering including your own machine
* Corona DR
* Rendernode with long "Computing secondary GI"
* Distributed Rendering takes ages to get data from nodes
* Distributed rendering randomly crashes
* Should DR/BB nodes reload the max file for every frame?
* [solved by re-installing]More DR problems
* Backburner render times wildly different
* Distrubuted render crasches
* Dark bars are still a problem!
* DR render problems


* Soap Material
* Corona Ocean shader - like Mental Ray
* Holl polycarb material help
* Hair shader help in corona
* Fabric
* SSS Pancake
* Polyurethane foam material
* Lit Acrylic Sign Material
* Cartoony Shader!!
* Realistic snow in Corona
* Curtain material exposure background
* composite materials wtih 2 or more materials
* 1.3 Bump Strength Change?
* Corona SSS for dummies ?
* Glossiness, "Corona Converter" and "Falloff Map" Party
* Texture to avoid pure white walls
* sss material
* Patina on metal?
* Material for tree leaves
* Translucent Milky Plastic
* 3dsmax default maps
* Getting a falloff map to work in shadow/light-mode.
* Brick wall material settings or suggestions
* How to use material libraries
* Round Corners - Daily builds
* Best way to make a lampshade look Turned on
* Light material in Ray-Switch


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