Sorry, I am having trouble understanding this post, so let's try to clarify it:
The 3DS Max Split Scanline not working with 360 panorama and Stereo Panaormas when Blur and Glare is used and with DR that report mismatch in received image resolution from nodes.
- What is "3ds Max Split Scaline"? Do you mean the Backburner feature?
- What exactly do you mean by "not working"?
- Does DR always report some errors? Or only in some specific scenes/circumstances?
The idea is to render panorama partially and then connect it and apply VFB Corona post pro. That methot allow render parts of the whole frame in small portions. That save a lot of time when something goes wrong after render end when writing output file, 3ds max decide to crash in the middle or even electricity distributor want to do maintenace jobs...
So you would like to have this feature directly in Corona rather than using 3rd party render managers? They should have such feature (Backburner, Deadline, Pulze,...).
The UHD Cache should be precomputed or used flicker-free option.
You can precompute the UHD Cache and re-use it. See:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000515648The best scenario for me is to send whole tour to the backburner and the BB will deal with everything to finally writing final images.
So does it work with BB or not? From the first sentence of this post I understood that it's not working.
VFB backup help resume job at any point automatically. The Save and Resume manual mode work nice and it is helpful in a large and long rendering scenes but you have to do manually. Automate checks if backup is already on HDD for particular BB job and will resume the job form last VFB backup.
I did not understand this part. Is it just a declaration or a request?
Tell me what do you think about spliting huge render in to smaller parts that even PCs wiht smalller amout of RAM can handle partial jobs.
Isn't this what BB does for you? (and other render managers) I just didn't understand whether it's working fine for you or not...
My main PC have 128GB of RAM and two nodes only 64GB so the nodes barely handle this scene.
Well, you simply need enough RAM to handle a scene. Rendering in strips/regions can help, but it's not a real solution. Installing more RAM or optimizing the scene would be much better.