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Messages - dj_buckley

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1
[Max] I need help! / Re: Turn off Gamma Warning
« on: 2024-10-05, 00:15:55 »
Thanks Rom, although I don't randomize the rotation after having an issue way back with a leather material I was working on.

Good to know though, as I always thought it was Bitmap then Randomiser because it's the bitmap I'm randomising

2
[Max] I need help! / Re: Turn off Gamma Warning
« on: 2024-10-04, 17:08:29 »
My normal maps are setup correctly.  So I don't fancy using that button in the converter.  I'll give ignore similar messages a go.  Hopefully it's global and I don't have to set it every time I run max.

It's because of the setup in the screenshot.

If I bypass the mapping randomzier the error goes away, but ALL my materials are setup like this

3
[Max] I need help! / Turn off Gamma Warning
« on: 2024-10-04, 10:38:04 »
How can we turn off the annoying normal map gamma warning.  It makes me want to throw my PC out the window.

4
[Max] Bug Reporting / Re: Corona 12 Major Memory Leak
« on: 2024-09-30, 10:13:17 »
Request #297121

Although now I'm not sure it is the same issue.  I have a feeling this was a displacement issue.

5
[Max] Bug Reporting / Re: Corona 12 Major Memory Leak
« on: 2024-09-30, 09:53:42 »
Right, I'm uploading a scene this morning.  It's only happening with one particular camera (V02_B).  Whether it's the same 'memory leak' issue I have no idea but memory shoots up to the point where the PC is unusable.

The scene file is less than 500MB, the assets will add more but it's not a complex scene at all.

I can render other cameras from this scene no problem at all, but this camera seems to giving the same or at least a very similar issue - having said that, it could be a completely different issue, but it's consistent and I can reproduce it every time I render from this camera.

Oddly it works fine with IR, but as soon as I do a production render, the RAM usage shoots right up to the point of crashing.

I keep getting this error window but each time it lists different items under 'heaviest objects'.  And if it does list the same item it's always a random GB value.

Circle015 for example is literally an extruded circle so why is it estimating its using 18+GB.  There are 8 instances of it, so I have no idea why it's only highlighting that one.  It also only has a basic shader on it no high res maps etc.

The Squishmeister Sofa is listed in the screenshot as using 10GB, yesterday it was listed as using 25GB, nothing has changed since.

6
[Max] I need help! / Re: wxWidget Debug Error
« on: 2024-09-29, 20:35:23 »
Here's the error again if it helps, it just happened again now, although this error seems different compared to the first one I posted when I started the thread

7
Wide gamut monitor issues perhaps?

8
It's never instant.  And you pretty much need to render the same amount of passes as the beauty render if you want those masks pixel perfect.  Rendering the same amount of passes as the beauty is much quicker when rendering only masks, but never instant.

9
[Max] I need help! / Re: wxWidget Debug Error
« on: 2024-09-23, 12:57:32 »
Nothing specific at all.

I have a workstation and 2 nodes.  They're all plugged into a network switch.  All reading from a NAS which is also plugged into the switch.  The switch is directly connected to the modem/router.

10
[Max] Bug Reporting / Re: Corona 12 Major Memory Leak
« on: 2024-09-20, 10:17:18 »
Hi all, out of 7 "memory leak" reports we have received, we were provided with scenes only in 2 of them.
In one case we were not able to reproduce the issue, everything worked fine on our hardware, so it might be system-specific.
In the other one the issue is most likely related to caustics, but we are investigating it.

If you are using caustics in your "memory leak" scenes, please try disabling them and let us know if there is any improvement.

Hey Maru

I can't remember if I sent my scene or not, however, I wasn't using caustics.  That said, I haven't experienced the same issue since but ... I've not worked on that many new scenes.  If it happens again I'll be sure to upload a scene.

11
[Max] Bug Reporting / Re: Corona displacement mod
« on: 2024-09-12, 12:29:20 »
I'd still pay extra to bring the old displacement back :)
And going 0.5px is a bit overkill. Yeah maybe if you're rendering at 2k. But for bigger resolutions you just get diminishing returns below 1.0.
For 6-8k you could probably even go with 2.0px and get really similar results, with way better ram usage.

I'd love to be able to test it and find out

12
[Max] Bug Reporting / Re: Corona displacement mod
« on: 2024-09-11, 21:26:01 »
I discovered this a while back https://forum.corona-renderer.com/index.php?topic=40964.msg216903#msg216903

I'd still pay extra to bring the old displacement back :)

Now that we've all got machines with NASA level RAM quantities in order to work with Corona, we shouldn't be getting stuck on the number of triangles it can handle.

The more tech advances, the more clients want that extra detail, fidelity and resolution.

13
[Max] Bug Reporting / Re: Slow VFB
« on: 2024-08-26, 16:07:39 »
No problem.

You can submit through: https://support.chaos.com/hc/en-us/requests/new

Please mention the forum thread also to keep better track of things.

Done Request #283763

14
[Max] Bug Reporting / Re: Slow VFB
« on: 2024-08-26, 12:49:45 »
So this is either scene or hardware related.

Can you please tests and see if there is slowdown with lower resolutions, and with the default operator stack and then curves at the end?
Please try with VFB 1.0 too.
If there will still be a slowdown, I think we will need the scene to investigate it further. But I am not aware of many "slow VFB 2.0" reports.

Interesting, I do remember there were issues with the curves operator in VFB 1, I think I was the one who found it (https://forum.corona-renderer.com/index.php?topic=40316.0_ and you guys agreed it was an issue after initially not being able to replicate it, I was also using different hardware back then, this appears to be the same thing, but unfortunately I don't have time for all those tests.  I am happy to send the scene over though.

15
[Max] Bug Reporting / Re: Slow VFB
« on: 2024-08-26, 11:32:00 »
Here you go - https://drive.google.com/file/d/1FIWePCxhubwWXmP2lN_RQqjPdpNJCGqN/view?usp=sharing

That clearly demonstrates how sluggish the response is after adding the Curves operator and having it expanded.  Without Curves it's instant, with curves I have to wait for it to catch up when making a change

If it helps, the workstation is i'm working on an i9 13900KS, 192GB RAM, 4090 GFX Card

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