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« on: 2024-09-30, 09:53:42 »
Right, I'm uploading a scene this morning. It's only happening with one particular camera (V02_B). Whether it's the same 'memory leak' issue I have no idea but memory shoots up to the point where the PC is unusable.
The scene file is less than 500MB, the assets will add more but it's not a complex scene at all.
I can render other cameras from this scene no problem at all, but this camera seems to giving the same or at least a very similar issue - having said that, it could be a completely different issue, but it's consistent and I can reproduce it every time I render from this camera.
Oddly it works fine with IR, but as soon as I do a production render, the RAM usage shoots right up to the point of crashing.
I keep getting this error window but each time it lists different items under 'heaviest objects'. And if it does list the same item it's always a random GB value.
Circle015 for example is literally an extruded circle so why is it estimating its using 18+GB. There are 8 instances of it, so I have no idea why it's only highlighting that one. It also only has a basic shader on it no high res maps etc.
The Squishmeister Sofa is listed in the screenshot as using 10GB, yesterday it was listed as using 25GB, nothing has changed since.