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16
Corona, two versions from now:



For a low low price of 2000€ (per year)!

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Gallery / Re: A frame rethink (no post processing)
« on: 2017-04-26, 15:50:07 »
"no post processing"?? oh come on Blank.. I bet you did some post pro in VFB haha :P

I did :D Used everything except curves and light mix.

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btw congrats for Editor choice award, I really love those super nice & natural renders

Thanks!

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Gallery / Re: A frame rethink (no post processing)
« on: 2017-04-25, 19:38:10 »
Thanks! Editors choice award on Evermotion too :)
So i guess my attempt of creating clean, "regular" sunny daylight photos worked :)

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Gallery / Re: A frame rethink (no post processing)
« on: 2017-04-15, 20:08:59 »
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Gallery / Re: A frame rethink (no post processing)
« on: 2017-04-15, 20:07:21 »
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Gallery / Re: A frame rethink (no post processing)
« on: 2017-04-15, 20:04:14 »
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Gallery / Re: A frame rethink (no post processing)
« on: 2017-04-15, 20:01:34 »
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Gallery / Re: A frame rethink (no post processing)
« on: 2017-04-15, 19:52:34 »
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Gallery / A frame rethink (no post processing)
« on: 2017-04-15, 19:45:25 »
Ever since Coronas daily builds got post processing features I wanted to give a Corona only render a try. I stumbled on this cool "A frame rethink" house on Archdaily and decided to redo it and see just how far I'll be able to get, using nothing but Corona.
So here are the results, I think some shots turned out lame, but I worked on those materials, I'm gonna show them of damn it! :D
The only thing that was done in post (Fusion) is adding the background.

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[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-03-28, 12:57:06 »
IR still opens to offline render size when first opening it, which means it completely covers both my screens and goes way outside. It's a pain to resize and move the IR window every time. Could it default to 80% width off the main monitor or something?

Can confirm.

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This works ? I had presumed BloomGlare pass would be empty (black) in this case.

It works, not sure if you understood me / if I explained clearly. You have to render the same thing twice, first time for beauty, second time to get CShading_BloomGlare element, override turned off so there is Corona sky as background. This second render just needs a couple of passes, but still, it would be great if there was a "fix" for this.

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It's a framebuffer post-process, so if the current image doesn't show hot pixels, nothing will diffuse from it. It has nothing to do with Corona Sun/Sky.

I was hoping someone smarter worked something out about this :)

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Though in your case, if you want to add background with exposure so radically different from interior lighting, the bloom pass will look weird.

Nah, I comically exaggerated it to better illustrate the problem.

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Interested if there's any solution to this without workaround.

The only "workaround" I came up is to render normally with direct visibility set to black and bloom off. Then turn override off, turn render elements on, with CShading_BloomGlare and just let 5 passes go by. Then add background and composite the whole thing in post.
Coronas bloom really does look better then Fusions, or more "natural".

EDIT: you know what would be great, if Coronas sky had the option to plug a map in it, like Mental rays Sky map!

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I have this project and I want to do as much in Corona, and as little in post as possible. Besides, I really like Coronas bloom, it has directionality and it just looks nice so there is no excuse to not use it.
Except, it works only with what it sees, making it hard (impossible?) to get bloom from exterior, i.e. windows if there is anything other then CoronaSky as background.

Image 01
Let's start with nothing except CoronaSky as background, everything works as expected.



Image 02
Add background image as Direct visibility override, no more bloom.


Image 03
No problem, I'll just go the old fashion way with plane in the background and Light material, right? Wrong! Same result even though plane is set to not receive or cast shadows, or even visible to reflections/refractions.


Image 04
But, if I pipe it through Rayswithcher map, plugging CoronaSky for global illumination and background image as everything else, then it has to work, right!? Wrong! The same result.


So, does bloom work only with what it sees, making it hard (impossible?) to get bloom from exterior, i.e. windows if there is anything other then CoronaSky as background?
Or am I completely missing something?
Or is this a bug?

Thanks in advance!

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[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-02-24, 19:45:27 »
Glad the new daily build is out today and seems working really great, DR too.

And a lot of post processing stuff in this one, what's left, one more level of curves and chromatic aberration to completely get rid of Photoshop :)

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[Max] I need help! / Re: How to create thick fabric rug?
« on: 2017-02-01, 16:20:50 »
It would be good to show us how did you set the material.

Not much to show, really, it's just a bitmap and a displacement map I extracted from diffuse map. For fringe ("hairs") i modeled 5 of them with "spring" (in dynamics objects), applied various noise and bend modifiers and scattered them, with Corona scatter off course.

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